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bool | initialize (PxPhysics &physics, const PxCookingParams ¶ms, PxMaterial &defaultMaterial) |
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| virtual void | destroy () |
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void | setUpActor (PxScene &scene, const PxTransform &pose, const char *vehicleName) |
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| virtual void | getDataForPhysXActorBeginComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehicleCommandState *&commands, const PxVehicleEngineDriveTransmissionCommandState *&transmissionCommands, const PxVehicleGearboxParams *&gearParams, const PxVehicleGearboxState *&gearState, const PxVehicleEngineParams *&engineParams, PxVehiclePhysXActor *&physxActor, PxVehiclePhysXSteerState *&physxSteerState, PxVehiclePhysXConstraints *&physxConstraints, PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< PxVehicleWheelRigidBody1dState > &wheelRigidBody1dStates, PxVehicleEngineState *&engineState) |
| | Provide vehicle data items for this component.
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| virtual void | getDataForPhysXActorEndComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxTransform > &wheelShapeLocalPoses, PxVehicleArrayData< const PxVehicleWheelRigidBody1dState > &wheelRigidBody1dStates, PxVehicleArrayData< const PxVehicleWheelLocalPose > &wheelLocalPoses, const PxVehicleGearboxState *&gearState, PxVehiclePhysXActor *&physxActor) |
| | Provide vehicle data items for this component.
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| virtual void | getDataForPhysXConstraintComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehiclePhysXSuspensionLimitConstraintParams > &suspensionLimitParams, PxVehicleArrayData< const PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< const PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< const PxVehicleRoadGeometryState > &wheelRoadGeomStates, PxVehicleArrayData< const PxVehicleTireDirectionState > &tireDirectionStates, PxVehicleArrayData< const PxVehicleTireStickyState > &tireStickyStates, PxVehiclePhysXConstraints *&constraints) |
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| virtual void | getDataForPhysXRoadGeometrySceneQueryComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehiclePhysXRoadGeometryQueryParams *&roadGeomParams, PxVehicleArrayData< const PxReal > &steerResponseStates, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehiclePhysXMaterialFrictionParams > &materialFrictionParams, PxVehicleArrayData< PxVehicleRoadGeometryState > &roadGeometryStates, PxVehicleArrayData< PxVehiclePhysXRoadGeometryQueryState > &physxRoadGeometryStates) |
| | Provide vehicle data items for this component.
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bool | initialize () |
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virtual void | initComponentSequence (bool addPhysXBeginEndComponents)=0 |
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void | step (const PxReal dt, const PxVehicleSimulationContext &context) |
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| virtual void | getDataForRigidBodyComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyParams *&rigidBodyParams, PxVehicleArrayData< const PxVehicleSuspensionForce > &suspensionForces, PxVehicleArrayData< const PxVehicleTireForce > &tireForces, const PxVehicleAntiRollTorque *&antiRollTorque, PxVehicleRigidBodyState *&rigidBodyState) |
| | Retrieve pointers to the parameter and state data required to update the dynamic state of a rigid body.
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| virtual void | getDataForSuspensionComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyParams *&rigidBodyParams, const PxVehicleSuspensionStateCalculationParams *&suspensionStateCalculationParams, PxVehicleArrayData< const PxReal > &steerResponseStates, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehicleSuspensionComplianceParams > &suspensionComplianceParams, PxVehicleArrayData< const PxVehicleSuspensionForceParams > &suspensionForceParams, PxVehicleSizedArrayData< const PxVehicleAntiRollForceParams > &antiRollForceParams, PxVehicleArrayData< const PxVehicleRoadGeometryState > &wheelRoadGeomStates, PxVehicleArrayData< PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< PxVehicleSuspensionForce > &suspensionForces, PxVehicleAntiRollTorque *&antiRollTorque) |
| | Retrieve pointers to the parameter and state data required to compute the suspension state and the forces/torques that arise from the suspension state.
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| virtual void | getDataForTireComponent (const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData< const PxReal > &steerResponseStates, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleWheelActuationState > &actuationStates, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehicleTireForceParams > &tireForceParams, PxVehicleArrayData< const PxVehicleRoadGeometryState > &roadGeomStates, PxVehicleArrayData< const PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< const PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< const PxVehicleSuspensionForce > &suspensionForces, PxVehicleArrayData< const PxVehicleWheelRigidBody1dState > &wheelRigidBody1DStates, PxVehicleArrayData< PxVehicleTireGripState > &tireGripStates, PxVehicleArrayData< PxVehicleTireDirectionState > &tireDirectionStates, PxVehicleArrayData< PxVehicleTireSpeedState > &tireSpeedStates, PxVehicleArrayData< PxVehicleTireSlipState > &tireSlipStates, PxVehicleArrayData< PxVehicleTireCamberAngleState > &tireCamberAngleStates, PxVehicleArrayData< PxVehicleTireStickyState > &tireStickyStates, PxVehicleArrayData< PxVehicleTireForce > &tireForces) |
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| virtual void | getDataForWheelComponent (const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData< const PxReal > &steerResponseStates, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehicleWheelActuationState > &actuationStates, PxVehicleArrayData< const PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< const PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< const PxVehicleTireSpeedState > &tireSpeedStates, PxVehicleArrayData< PxVehicleWheelRigidBody1dState > &wheelRigidBody1dStates, PxVehicleArrayData< PxVehicleWheelLocalPose > &wheelLocalPoses) |
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Public Member Functions inherited from physx::vehicle2::PxVehicleRigidBodyComponent |
| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update the suspension state and suspension compliance state and use those updated states to compute suspension and anti-roll forces/torques to apply to the vehicle's rigid body.
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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