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virtual void | getDataForWheelComponent (const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData< const PxReal > &steerResponseStates, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehicleWheelActuationState > &actuationStates, PxVehicleArrayData< const PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< const PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< const PxVehicleTireSpeedState > &tireSpeedStates, PxVehicleArrayData< PxVehicleWheelRigidBody1dState > &wheelRigidBody1dStates, PxVehicleArrayData< PxVehicleWheelLocalPose > &wheelLocalPoses)=0 |
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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◆ update()
Update function for a vehicle component.
- Parameters
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| [in] | dt | The timestep size to use for the update step. |
| [in] | context | Vehicle simulation context holding global data or data that usually applies to a large group of vehicles. |
- Returns
- True if subsequent components in a sequence should get updated, false if the sequence should be aborted.
- See also
- PxVehicleComponentSequence
Implements physx::vehicle2::PxVehicleComponent.
The documentation for this class was generated from the following file: