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RavEngine
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A mapping between constraint state data and the associated PxConstraint instances. More...
#include <PxVehiclePhysXConstraintStates.h>
Public Member Functions | |
| PX_FORCE_INLINE void | setToDefault () |
Public Attributes | |
| PxVehiclePhysXConstraintState | constraintStates [PxVehicleLimits::eMAX_NB_WHEELS] |
| PxVehiclePhysXConstraintComponent writes to the constraintStates array and a callback invoked by PxScene::simulate() reads a portion from it for a block of wheels and writes that portion to an associated PxConstraint instance. | |
| PxConstraint * | constraints [PxVehiclePhysXConstraintLimits::eNB_CONSTRAINTS_PER_VEHICLE] |
| PxVehiclePhysXConstraintComponent writes to the constraintStates array and a callback invoked by PxScene::simulate() reads a portion from it for a block of wheels and writes that portion to an associated PxConstraint instance. | |
| PxVehicleConstraintConnector * | constraintConnectors [PxVehiclePhysXConstraintLimits::eNB_CONSTRAINTS_PER_VEHICLE] |
| A constraint connector is necessary to connect each PxConstraint to a portion of the constraintStates array. | |
A mapping between constraint state data and the associated PxConstraint instances.