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RavEngine
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This is the complete list of members for snippetvehicle2::PhysXActorVehicle, including all inherited members.
| destroy() (defined in snippetvehicle2::PhysXActorVehicle) | snippetvehicle2::PhysXActorVehicle | virtual |
| getDataForPhysXActorBeginComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleCommandState *&commands, const PxVehicleEngineDriveTransmissionCommandState *&transmissionCommands, const PxVehicleGearboxParams *&gearParams, const PxVehicleGearboxState *&gearState, const PxVehicleEngineParams *&engineParams, PxVehiclePhysXActor *&physxActor, PxVehiclePhysXSteerState *&physxSteerState, PxVehiclePhysXConstraints *&physxConstraints, PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< PxVehicleWheelRigidBody1dState > &wheelRigidBody1dStates, PxVehicleEngineState *&engineState) | snippetvehicle2::PhysXActorVehicle | inlinevirtual |
| getDataForPhysXActorEndComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxTransform > &wheelShapeLocalPoses, PxVehicleArrayData< const PxVehicleWheelRigidBody1dState > &wheelRigidBody1dStates, PxVehicleArrayData< const PxVehicleWheelLocalPose > &wheelLocalPoses, const PxVehicleGearboxState *&gearState, PxVehiclePhysXActor *&physxActor) | snippetvehicle2::PhysXActorVehicle | inlinevirtual |
| getDataForPhysXConstraintComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehiclePhysXSuspensionLimitConstraintParams > &suspensionLimitParams, PxVehicleArrayData< const PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< const PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< const PxVehicleRoadGeometryState > &wheelRoadGeomStates, PxVehicleArrayData< const PxVehicleTireDirectionState > &tireDirectionStates, PxVehicleArrayData< const PxVehicleTireStickyState > &tireStickyStates, PxVehiclePhysXConstraints *&constraints) (defined in snippetvehicle2::PhysXActorVehicle) | snippetvehicle2::PhysXActorVehicle | inlinevirtual |
| getDataForPhysXRoadGeometrySceneQueryComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehiclePhysXRoadGeometryQueryParams *&roadGeomParams, PxVehicleArrayData< const PxReal > &steerResponseStates, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehiclePhysXMaterialFrictionParams > &materialFrictionParams, PxVehicleArrayData< PxVehicleRoadGeometryState > &roadGeometryStates, PxVehicleArrayData< PxVehiclePhysXRoadGeometryQueryState > &physxRoadGeometryStates) | snippetvehicle2::PhysXActorVehicle | inlinevirtual |
| getDataForRigidBodyComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyParams *&rigidBodyParams, PxVehicleArrayData< const PxVehicleSuspensionForce > &suspensionForces, PxVehicleArrayData< const PxVehicleTireForce > &tireForces, const PxVehicleAntiRollTorque *&antiRollTorque, PxVehicleRigidBodyState *&rigidBodyState) | snippetvehicle2::BaseVehicle | inlinevirtual |
| getDataForSuspensionComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyParams *&rigidBodyParams, const PxVehicleSuspensionStateCalculationParams *&suspensionStateCalculationParams, PxVehicleArrayData< const PxReal > &steerResponseStates, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehicleSuspensionComplianceParams > &suspensionComplianceParams, PxVehicleArrayData< const PxVehicleSuspensionForceParams > &suspensionForceParams, PxVehicleSizedArrayData< const PxVehicleAntiRollForceParams > &antiRollForceParams, PxVehicleArrayData< const PxVehicleRoadGeometryState > &wheelRoadGeomStates, PxVehicleArrayData< PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< PxVehicleSuspensionForce > &suspensionForces, PxVehicleAntiRollTorque *&antiRollTorque) | snippetvehicle2::BaseVehicle | inlinevirtual |
| getDataForTireComponent(const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData< const PxReal > &steerResponseStates, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleWheelActuationState > &actuationStates, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehicleTireForceParams > &tireForceParams, PxVehicleArrayData< const PxVehicleRoadGeometryState > &roadGeomStates, PxVehicleArrayData< const PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< const PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< const PxVehicleSuspensionForce > &suspensionForces, PxVehicleArrayData< const PxVehicleWheelRigidBody1dState > &wheelRigidBody1DStates, PxVehicleArrayData< PxVehicleTireGripState > &tireGripStates, PxVehicleArrayData< PxVehicleTireDirectionState > &tireDirectionStates, PxVehicleArrayData< PxVehicleTireSpeedState > &tireSpeedStates, PxVehicleArrayData< PxVehicleTireSlipState > &tireSlipStates, PxVehicleArrayData< PxVehicleTireCamberAngleState > &tireCamberAngleStates, PxVehicleArrayData< PxVehicleTireStickyState > &tireStickyStates, PxVehicleArrayData< PxVehicleTireForce > &tireForces) (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | inlinevirtual |
| getDataForWheelComponent(const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData< const PxReal > &steerResponseStates, PxVehicleArrayData< const PxVehicleWheelParams > &wheelParams, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehicleWheelActuationState > &actuationStates, PxVehicleArrayData< const PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< const PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< const PxVehicleTireSpeedState > &tireSpeedStates, PxVehicleArrayData< PxVehicleWheelRigidBody1dState > &wheelRigidBody1dStates, PxVehicleArrayData< PxVehicleWheelLocalPose > &wheelLocalPoses) (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | inlinevirtual |
| initComponentSequence(bool addPhysXBeginEndComponents)=0 (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | pure virtual |
| initialize(PxPhysics &physics, const PxCookingParams ¶ms, PxMaterial &defaultMaterial) (defined in snippetvehicle2::PhysXActorVehicle) | snippetvehicle2::PhysXActorVehicle | |
| initialize() (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | |
| mBaseParams (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | |
| mBaseState (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | |
| mCommandState (defined in snippetvehicle2::PhysXActorVehicle) | snippetvehicle2::PhysXActorVehicle | |
| mComponentSequence (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | |
| mComponentSequenceSubstepGroupHandle (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | |
| mPhysXParams (defined in snippetvehicle2::PhysXActorVehicle) | snippetvehicle2::PhysXActorVehicle | |
| mPhysXState (defined in snippetvehicle2::PhysXActorVehicle) | snippetvehicle2::PhysXActorVehicle | |
| PxVehiclePhysXActorBeginComponent() (defined in physx::vehicle2::PxVehiclePhysXActorBeginComponent) | physx::vehicle2::PxVehiclePhysXActorBeginComponent | inline |
| PxVehiclePhysXActorEndComponent() (defined in physx::vehicle2::PxVehiclePhysXActorEndComponent) | physx::vehicle2::PxVehiclePhysXActorEndComponent | inline |
| PxVehiclePhysXConstraintComponent() (defined in physx::vehicle2::PxVehiclePhysXConstraintComponent) | physx::vehicle2::PxVehiclePhysXConstraintComponent | inline |
| PxVehiclePhysXRoadGeometrySceneQueryComponent() (defined in physx::vehicle2::PxVehiclePhysXRoadGeometrySceneQueryComponent) | physx::vehicle2::PxVehiclePhysXRoadGeometrySceneQueryComponent | inline |
| PxVehicleRigidBodyComponent() (defined in physx::vehicle2::PxVehicleRigidBodyComponent) | physx::vehicle2::PxVehicleRigidBodyComponent | inline |
| PxVehicleSuspensionComponent() (defined in physx::vehicle2::PxVehicleSuspensionComponent) | physx::vehicle2::PxVehicleSuspensionComponent | inline |
| PxVehicleTireComponent() (defined in physx::vehicle2::PxVehicleTireComponent) | physx::vehicle2::PxVehicleTireComponent | inline |
| PxVehicleWheelComponent() (defined in physx::vehicle2::PxVehicleWheelComponent) | physx::vehicle2::PxVehicleWheelComponent | inline |
| setUpActor(PxScene &scene, const PxTransform &pose, const char *vehicleName) (defined in snippetvehicle2::PhysXActorVehicle) | snippetvehicle2::PhysXActorVehicle | |
| step(const PxReal dt, const PxVehicleSimulationContext &context) (defined in snippetvehicle2::BaseVehicle) | snippetvehicle2::BaseVehicle | |
| snippetvehicle2::physx::update(const PxReal dt, const PxVehicleSimulationContext &context) | physx::vehicle2::PxVehicleRigidBodyComponent | inlinevirtual |
| snippetvehicle2::physx::vehicle2::PxVehicleSuspensionComponent::update(const PxReal dt, const PxVehicleSimulationContext &context) | physx::vehicle2::PxVehicleSuspensionComponent | inlinevirtual |
| snippetvehicle2::physx::vehicle2::PxVehicleTireComponent::update(const PxReal dt, const PxVehicleSimulationContext &context) | physx::vehicle2::PxVehicleTireComponent | inlinevirtual |
| snippetvehicle2::physx::vehicle2::PxVehicleWheelComponent::update(const PxReal dt, const PxVehicleSimulationContext &context) | physx::vehicle2::PxVehicleWheelComponent | inlinevirtual |
| physx::vehicle2::PxVehiclePhysXActorBeginComponent::update(const PxReal dt, const PxVehicleSimulationContext &context) | physx::vehicle2::PxVehiclePhysXActorBeginComponent | inlinevirtual |
| physx::vehicle2::PxVehiclePhysXActorEndComponent::update(const PxReal dt, const PxVehicleSimulationContext &context) | physx::vehicle2::PxVehiclePhysXActorEndComponent | inlinevirtual |
| physx::vehicle2::PxVehiclePhysXConstraintComponent::update(const PxReal dt, const PxVehicleSimulationContext &context) | physx::vehicle2::PxVehiclePhysXConstraintComponent | inlinevirtual |
| physx::vehicle2::PxVehiclePhysXRoadGeometrySceneQueryComponent::update(const PxReal dt, const PxVehicleSimulationContext &context) | physx::vehicle2::PxVehiclePhysXRoadGeometrySceneQueryComponent | inlinevirtual |
| ~PxVehicleComponent() (defined in physx::vehicle2::PxVehicleComponent) | physx::vehicle2::PxVehicleComponent | inlinevirtual |
| ~PxVehiclePhysXActorBeginComponent() (defined in physx::vehicle2::PxVehiclePhysXActorBeginComponent) | physx::vehicle2::PxVehiclePhysXActorBeginComponent | inlinevirtual |
| ~PxVehiclePhysXActorEndComponent() (defined in physx::vehicle2::PxVehiclePhysXActorEndComponent) | physx::vehicle2::PxVehiclePhysXActorEndComponent | inlinevirtual |
| ~PxVehiclePhysXConstraintComponent() (defined in physx::vehicle2::PxVehiclePhysXConstraintComponent) | physx::vehicle2::PxVehiclePhysXConstraintComponent | inlinevirtual |
| ~PxVehiclePhysXRoadGeometrySceneQueryComponent() (defined in physx::vehicle2::PxVehiclePhysXRoadGeometrySceneQueryComponent) | physx::vehicle2::PxVehiclePhysXRoadGeometrySceneQueryComponent | inlinevirtual |
| ~PxVehicleRigidBodyComponent() (defined in physx::vehicle2::PxVehicleRigidBodyComponent) | physx::vehicle2::PxVehicleRigidBodyComponent | inlinevirtual |
| ~PxVehicleSuspensionComponent() (defined in physx::vehicle2::PxVehicleSuspensionComponent) | physx::vehicle2::PxVehicleSuspensionComponent | inlinevirtual |
| ~PxVehicleTireComponent() (defined in physx::vehicle2::PxVehicleTireComponent) | physx::vehicle2::PxVehicleTireComponent | inlinevirtual |
| ~PxVehicleWheelComponent() (defined in physx::vehicle2::PxVehicleWheelComponent) | physx::vehicle2::PxVehicleWheelComponent | inlinevirtual |