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physx::vehicle2::PxVehicleSuspensionForce Struct Reference

The force and torque for a single suspension to apply to the vehicle's rigid body. More...

#include <PxVehicleSuspensionStates.h>

Collaboration diagram for physx::vehicle2::PxVehicleSuspensionForce:
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Public Member Functions

PX_FORCE_INLINE void setToDefault ()
 

Public Attributes

PxVec3 force
 The force to apply to the rigid body.
 
PxVec3 torque
 The torque to apply to the rigid body.
 
PxReal normalForce
 The component of force that lies along the normal of the plane under the wheel.
 

Detailed Description

The force and torque for a single suspension to apply to the vehicle's rigid body.

Member Data Documentation

◆ force

PxVec3 physx::vehicle2::PxVehicleSuspensionForce::force

The force to apply to the rigid body.

Note
force is expressed in the world frame.

Unit: mass * length / (time^2)

◆ normalForce

PxReal physx::vehicle2::PxVehicleSuspensionForce::normalForce

The component of force that lies along the normal of the plane under the wheel.

Note
normalForce may be used by the tire model as the tire load.

Unit: mass * length / (time^2)

◆ torque

PxVec3 physx::vehicle2::PxVehicleSuspensionForce::torque

The torque to apply to the rigid body.

Note
torque is expressed in the world frame.

Unit: mass * (length^2) / (time^2)


The documentation for this struct was generated from the following file: