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physx::vehicle2::PxVehiclePhysXConstraintComponent Class Referenceabstract
Inheritance diagram for physx::vehicle2::PxVehiclePhysXConstraintComponent:
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Collaboration diagram for physx::vehicle2::PxVehiclePhysXConstraintComponent:
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Public Member Functions

virtual void getDataForPhysXConstraintComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData< const PxVehicleSuspensionParams > &suspensionParams, PxVehicleArrayData< const PxVehiclePhysXSuspensionLimitConstraintParams > &suspensionLimitParams, PxVehicleArrayData< const PxVehicleSuspensionState > &suspensionStates, PxVehicleArrayData< const PxVehicleSuspensionComplianceState > &suspensionComplianceStates, PxVehicleArrayData< const PxVehicleRoadGeometryState > &wheelRoadGeomStates, PxVehicleArrayData< const PxVehicleTireDirectionState > &tireDirectionStates, PxVehicleArrayData< const PxVehicleTireStickyState > &tireStickyStates, PxVehiclePhysXConstraints *&constraints)=0
 
virtual bool update (const PxReal dt, const PxVehicleSimulationContext &context)
 Update function for a vehicle component.
 

Member Function Documentation

◆ update()

virtual bool physx::vehicle2::PxVehiclePhysXConstraintComponent::update ( const PxReal  dt,
const PxVehicleSimulationContext &  context 
)
inlinevirtual

Update function for a vehicle component.

Parameters
[in]dtThe timestep size to use for the update step.
[in]contextVehicle simulation context holding global data or data that usually applies to a large group of vehicles.
Returns
True if subsequent components in a sequence should get updated, false if the sequence should be aborted.
See also
PxVehicleComponentSequence

Implements physx::vehicle2::PxVehicleComponent.


The documentation for this class was generated from the following file: