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RavEngine
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Suspension force is computed by converting suspenson state to suspension force under the assumption of a linear spring. More...
#include <PxVehicleSuspensionParams.h>
Public Member Functions | |
| PX_FORCE_INLINE PxVehicleSuspensionForceParams | transformAndScale (const PxVehicleFrame &srcFrame, const PxVehicleFrame &trgFrame, const PxVehicleScale &srcScale, const PxVehicleScale &trgScale) const |
| PX_FORCE_INLINE bool | isValid () const |
Public Attributes | |
| PxReal | stiffness |
| Spring strength of suspension. | |
| PxReal | damping |
| Spring damper rate of suspension. | |
| PxReal | sprungMass |
| Part of the vehicle mass that is supported by the suspension spring. | |
Suspension force is computed by converting suspenson state to suspension force under the assumption of a linear spring.
| PxReal physx::vehicle2::PxVehicleSuspensionForceParams::damping |
Spring damper rate of suspension.
Range: [0, inf)
Unit: mass / time
| PxReal physx::vehicle2::PxVehicleSuspensionForceParams::sprungMass |
Part of the vehicle mass that is supported by the suspension spring.
Range: (0, inf)
Unit: mass
| PxReal physx::vehicle2::PxVehicleSuspensionForceParams::stiffness |
Spring strength of suspension.
Range: (0, inf)
Unit: mass / (time^2)