RavEngine
Loading...
Searching...
No Matches
physx::PxTransform Class Reference

class representing a rigid euclidean transform as a quaternion and a vector More...

#include <PxTransform.h>

Collaboration diagram for physx::PxTransform:
[legend]

Public Member Functions

PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform (const PxVec3 &position)
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform (PxIDENTITY r)
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform (const PxQuat &orientation)
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform (float x, float y, float z, PxQuat aQ=PxQuat(PxIdentity))
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform (const PxVec3 &p0, const PxQuat &q0)
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform (const PxMat44 &m)
 
PX_CUDA_CALLABLE PX_INLINE bool operator== (const PxTransform &t) const
 returns true if the two transforms are exactly equal
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform operator* (const PxTransform &x) const
 
PX_CUDA_CALLABLE PX_INLINE PxTransform & operator*= (PxTransform &other)
 Equals matrix multiplication.
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getInverse () const
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transform (const PxVec3 &input) const
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 transformInv (const PxVec3 &input) const
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotate (const PxVec3 &input) const
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxVec3 rotateInv (const PxVec3 &input) const
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transform (const PxTransform &src) const
 Transform transform to parent (returns compound transform: first src, then *this)
 
PX_CUDA_CALLABLE bool isValid () const
 returns true if finite and q is a unit quaternion
 
PX_CUDA_CALLABLE bool isSane () const
 returns true if finite and quat magnitude is reasonably close to unit to allow for some accumulation of error vs isValid
 
PX_CUDA_CALLABLE PX_FORCE_INLINE bool isFinite () const
 returns true if all elems are finite (not NAN or INF, etc.)
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform transformInv (const PxTransform &src) const
 Transform transform from parent (returns compound transform: first src, then this->inverse)
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane transform (const PxPlane &plane) const
 transform plane
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxPlane inverseTransform (const PxPlane &plane) const
 inverse-transform plane
 
PX_CUDA_CALLABLE PX_FORCE_INLINE PxTransform getNormalized () const
 return a normalized transform (i.e. one in which the quaternion has unit magnitude)
 

Public Attributes

PxQuat q
 
PxVec3 p
 

Detailed Description

class representing a rigid euclidean transform as a quaternion and a vector


The documentation for this class was generated from the following files: