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virtual PxsSimulationController * | getSimulationController ()=0 |
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virtual void | setActiveActors (PxActor **actors, PxU32 nbActors)=0 |
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virtual PxActor ** | getFrozenActors (PxU32 &nbActorsOut)=0 |
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virtual void | setFrozenActorFlag (const bool buildFrozenActors)=0 |
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virtual void | forceSceneQueryRebuild ()=0 |
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virtual void | frameEnd ()=0 |
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| virtual bool | addArticulation (PxArticulationReducedCoordinate &articulation)=0 |
| | Adds an articulation to this scene.
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| virtual void | removeArticulation (PxArticulationReducedCoordinate &articulation, bool wakeOnLostTouch=true)=0 |
| | Removes an articulation from this scene.
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| virtual bool | addActor (PxActor &actor, const PxBVH *bvh=NULL)=0 |
| | Adds an actor to this scene.
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| virtual bool | addActors (PxActor *const *actors, PxU32 nbActors)=0 |
| | Adds actors to this scene. Only supports actors of type PxRigidStatic and PxRigidDynamic.
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| virtual bool | addActors (const PxPruningStructure &pruningStructure)=0 |
| | Adds a pruning structure together with its actors to this scene. Only supports actors of type PxRigidStatic and PxRigidDynamic.
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| virtual void | removeActor (PxActor &actor, bool wakeOnLostTouch=true)=0 |
| | Removes an actor from this scene.
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| virtual void | removeActors (PxActor *const *actors, PxU32 nbActors, bool wakeOnLostTouch=true)=0 |
| | Removes actors from this scene. Only supports actors of type PxRigidStatic and PxRigidDynamic.
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| virtual bool | addAggregate (PxAggregate &aggregate)=0 |
| | Adds an aggregate to this scene.
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| virtual void | removeAggregate (PxAggregate &aggregate, bool wakeOnLostTouch=true)=0 |
| | Removes an aggregate from this scene.
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| virtual bool | addCollection (const PxCollection &collection)=0 |
| | Adds objects in the collection to this scene.
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| virtual PxU32 | getNbActors (PxActorTypeFlags types) const =0 |
| | Retrieve the number of actors of certain types in the scene. For supported types, see PxActorTypeFlags.
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| virtual PxU32 | getActors (PxActorTypeFlags types, PxActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Retrieve an array of all the actors of certain types in the scene. For supported types, see PxActorTypeFlags.
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| virtual PxActor ** | getActiveActors (PxU32 &nbActorsOut)=0 |
| | Queries the PxScene for a list of the PxActors whose transforms have been updated during the previous simulation step. Only includes actors of type PxRigidDynamic and PxArticulationLink.
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| virtual PxU32 | getNbSoftBodies () const =0 |
| | Retrieve the number of soft bodies in the scene.
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| virtual PxU32 | getSoftBodies (PxSoftBody **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Retrieve an array of all the soft bodies in the scene.
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| virtual PxU32 | getNbParticleSystems (PxParticleSolverType::Enum type) const =0 |
| | Retrieve the number of particle systems of the requested type in the scene.
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| virtual PxU32 | getParticleSystems (PxParticleSolverType::Enum type, PxParticleSystem **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Retrieve an array of all the particle systems of the requested type in the scene.
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| virtual PxU32 | getNbFEMCloths () const =0 |
| | Retrieve the number of FEM cloths in the scene.
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| virtual PxU32 | getFEMCloths (PxFEMCloth **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Retrieve an array of all the FEM cloths in the scene.
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| virtual PxU32 | getNbHairSystems () const =0 |
| | Retrieve the number of hair systems in the scene.
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| virtual PxU32 | getHairSystems (PxHairSystem **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Retrieve an array of all the hair systems in the scene.
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| virtual PxU32 | getNbArticulations () const =0 |
| | Returns the number of articulations in the scene.
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| virtual PxU32 | getArticulations (PxArticulationReducedCoordinate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Retrieve all the articulations in the scene.
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| virtual PxU32 | getNbConstraints () const =0 |
| | Returns the number of constraint shaders in the scene.
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| virtual PxU32 | getConstraints (PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Retrieve all the constraint shaders in the scene.
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| virtual PxU32 | getNbAggregates () const =0 |
| | Returns the number of aggregates in the scene.
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| virtual PxU32 | getAggregates (PxAggregate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Retrieve all the aggregates in the scene.
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| virtual void | setDominanceGroupPair (PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance)=0 |
| | Specifies the dominance behavior of contacts between two actors with two certain dominance groups.
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| virtual PxDominanceGroupPair | getDominanceGroupPair (PxDominanceGroup group1, PxDominanceGroup group2) const =0 |
| | Samples the dominance matrix.
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| virtual PxCpuDispatcher * | getCpuDispatcher () const =0 |
| | Return the cpu dispatcher that was set in PxSceneDesc::cpuDispatcher when creating the scene with PxPhysics::createScene.
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| virtual PxCudaContextManager * | getCudaContextManager () const =0 |
| | Return the CUDA context manager that was set in PxSceneDesc::cudaContextManager when creating the scene with PxPhysics::createScene.
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| virtual PxClientID | createClient ()=0 |
| | Reserves a new client ID.
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| virtual void | setSimulationEventCallback (PxSimulationEventCallback *callback)=0 |
| | Sets a user notify object which receives special simulation events when they occur.
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| virtual PxSimulationEventCallback * | getSimulationEventCallback () const =0 |
| | Retrieves the simulationEventCallback pointer set with setSimulationEventCallback().
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| virtual void | setContactModifyCallback (PxContactModifyCallback *callback)=0 |
| | Sets a user callback object, which receives callbacks on all contacts generated for specified actors.
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| virtual void | setCCDContactModifyCallback (PxCCDContactModifyCallback *callback)=0 |
| | Sets a user callback object, which receives callbacks on all CCD contacts generated for specified actors.
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| virtual PxContactModifyCallback * | getContactModifyCallback () const =0 |
| | Retrieves the PxContactModifyCallback pointer set with setContactModifyCallback().
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| virtual PxCCDContactModifyCallback * | getCCDContactModifyCallback () const =0 |
| | Retrieves the PxCCDContactModifyCallback pointer set with setContactModifyCallback().
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| virtual void | setBroadPhaseCallback (PxBroadPhaseCallback *callback)=0 |
| | Sets a broad-phase user callback object.
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| virtual PxBroadPhaseCallback * | getBroadPhaseCallback () const =0 |
| | Retrieves the PxBroadPhaseCallback pointer set with setBroadPhaseCallback().
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| virtual void | setFilterShaderData (const void *data, PxU32 dataSize)=0 |
| | Sets the shared global filter data which will get passed into the filter shader.
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| virtual const void * | getFilterShaderData () const =0 |
| | Gets the shared global filter data in use for this scene.
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| virtual PxU32 | getFilterShaderDataSize () const =0 |
| | Gets the size of the shared global filter data (PxSceneDesc.filterShaderData)
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| virtual PxSimulationFilterShader | getFilterShader () const =0 |
| | Gets the custom collision filter shader in use for this scene.
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| virtual PxSimulationFilterCallback * | getFilterCallback () const =0 |
| | Gets the custom collision filter callback in use for this scene.
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| virtual bool | resetFiltering (PxActor &actor)=0 |
| | Marks the object to reset interactions and re-run collision filters in the next simulation step.
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| virtual bool | resetFiltering (PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount)=0 |
| | Marks the object to reset interactions and re-run collision filters for specified shapes in the next simulation step.
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| virtual PxPairFilteringMode::Enum | getKinematicKinematicFilteringMode () const =0 |
| | Gets the pair filtering mode for kinematic-kinematic pairs.
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| virtual PxPairFilteringMode::Enum | getStaticKinematicFilteringMode () const =0 |
| | Gets the pair filtering mode for static-kinematic pairs.
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| virtual bool | simulate (PxReal elapsedTime, physx::PxBaseTask *completionTask=NULL, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 |
| | Advances the simulation by an elapsedTime time.
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| virtual bool | advance (physx::PxBaseTask *completionTask=0)=0 |
| | Performs dynamics phase of the simulation pipeline.
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| virtual bool | collide (PxReal elapsedTime, physx::PxBaseTask *completionTask=0, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 |
| | Performs collision detection for the scene over elapsedTime.
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| virtual bool | checkResults (bool block=false)=0 |
| | This checks to see if the simulation run has completed.
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| virtual bool | fetchCollision (bool block=false)=0 |
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| virtual bool | fetchResults (bool block=false, PxU32 *errorState=0)=0 |
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| virtual bool | fetchResultsStart (const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false)=0 |
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| virtual void | processCallbacks (physx::PxBaseTask *continuation)=0 |
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| virtual void | fetchResultsFinish (PxU32 *errorState=0)=0 |
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| virtual void | fetchResultsParticleSystem ()=0 |
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| virtual void | flushSimulation (bool sendPendingReports=false)=0 |
| | Clear internal buffers and free memory.
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| virtual void | setGravity (const PxVec3 &vec)=0 |
| | Sets a constant gravity for the entire scene.
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| virtual PxVec3 | getGravity () const =0 |
| | Retrieves the current gravity setting.
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| virtual void | setBounceThresholdVelocity (const PxReal t)=0 |
| | Set the bounce threshold velocity. Collision speeds below this threshold will not cause a bounce.
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| virtual PxReal | getBounceThresholdVelocity () const =0 |
| | Return the bounce threshold velocity.
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| virtual void | setCCDMaxPasses (PxU32 ccdMaxPasses)=0 |
| | Sets the maximum number of CCD passes.
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| virtual PxU32 | getCCDMaxPasses () const =0 |
| | Gets the maximum number of CCD passes.
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| virtual void | setCCDMaxSeparation (const PxReal t)=0 |
| | Set the maximum CCD separation.
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| virtual PxReal | getCCDMaxSeparation () const =0 |
| | Gets the maximum CCD separation.
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| virtual void | setCCDThreshold (const PxReal t)=0 |
| | Set the CCD threshold.
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| virtual PxReal | getCCDThreshold () const =0 |
| | Gets the CCD threshold.
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| virtual void | setMaxBiasCoefficient (const PxReal t)=0 |
| | Set the max bias coefficient.
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| virtual PxReal | getMaxBiasCoefficient () const =0 |
| | Gets the max bias coefficient.
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| virtual void | setFrictionOffsetThreshold (const PxReal t)=0 |
| | Set the friction offset threshold.
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| virtual PxReal | getFrictionOffsetThreshold () const =0 |
| | Gets the friction offset threshold.
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| virtual void | setFrictionCorrelationDistance (const PxReal t)=0 |
| | Set the friction correlation distance.
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| virtual PxReal | getFrictionCorrelationDistance () const =0 |
| | Gets the friction correlation distance.
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| virtual PxFrictionType::Enum | getFrictionType () const =0 |
| | Return the friction model.
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| virtual PxSolverType::Enum | getSolverType () const =0 |
| | Return the solver model.
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| virtual bool | setVisualizationParameter (PxVisualizationParameter::Enum param, PxReal value)=0 |
| | Function that lets you set debug visualization parameters.
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| virtual PxReal | getVisualizationParameter (PxVisualizationParameter::Enum paramEnum) const =0 |
| | Function that lets you query debug visualization parameters.
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| virtual void | setVisualizationCullingBox (const PxBounds3 &box)=0 |
| | Defines a box in world space to which visualization geometry will be (conservatively) culled. Use a non-empty culling box to enable the feature, and an empty culling box to disable it.
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| virtual PxBounds3 | getVisualizationCullingBox () const =0 |
| | Retrieves the visualization culling box.
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| virtual const PxRenderBuffer & | getRenderBuffer ()=0 |
| | Retrieves the render buffer.
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| virtual void | getSimulationStatistics (PxSimulationStatistics &stats) const =0 |
| | Call this method to retrieve statistics for the current simulation step.
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| virtual PxBroadPhaseType::Enum | getBroadPhaseType () const =0 |
| | Returns broad-phase type.
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| virtual bool | getBroadPhaseCaps (PxBroadPhaseCaps &caps) const =0 |
| | Gets broad-phase caps.
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| virtual PxU32 | getNbBroadPhaseRegions () const =0 |
| | Returns number of regions currently registered in the broad-phase.
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| virtual PxU32 | getBroadPhaseRegions (PxBroadPhaseRegionInfo *userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| | Gets broad-phase regions.
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| virtual PxU32 | addBroadPhaseRegion (const PxBroadPhaseRegion ®ion, bool populateRegion=false)=0 |
| | Adds a new broad-phase region.
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| virtual bool | removeBroadPhaseRegion (PxU32 handle)=0 |
| | Removes a new broad-phase region.
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| virtual PxTaskManager * | getTaskManager () const =0 |
| | Get the task manager associated with this scene.
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| virtual void | lockRead (const char *file=NULL, PxU32 line=0)=0 |
| | Lock the scene for reading from the calling thread.
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| virtual void | unlockRead ()=0 |
| | Unlock the scene from reading.
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| virtual void | lockWrite (const char *file=NULL, PxU32 line=0)=0 |
| | Lock the scene for writing from this thread.
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| virtual void | unlockWrite ()=0 |
| | Unlock the scene from writing.
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| virtual void | setNbContactDataBlocks (PxU32 numBlocks)=0 |
| | set the cache blocks that can be used during simulate().
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| virtual PxU32 | getNbContactDataBlocksUsed () const =0 |
| | get the number of cache blocks currently used by the scene
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| virtual PxU32 | getMaxNbContactDataBlocksUsed () const =0 |
| | get the maximum number of cache blocks used by the scene
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| virtual PxU32 | getContactReportStreamBufferSize () const =0 |
| | Return the value of PxSceneDesc::contactReportStreamBufferSize that was set when creating the scene with PxPhysics::createScene.
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| virtual void | setSolverBatchSize (PxU32 solverBatchSize)=0 |
| | Sets the number of actors required to spawn a separate rigid body solver thread.
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| virtual PxU32 | getSolverBatchSize () const =0 |
| | Retrieves the number of actors required to spawn a separate rigid body solver thread.
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| virtual void | setSolverArticulationBatchSize (PxU32 solverBatchSize)=0 |
| | Sets the number of articulations required to spawn a separate rigid body solver thread.
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| virtual PxU32 | getSolverArticulationBatchSize () const =0 |
| | Retrieves the number of articulations required to spawn a separate rigid body solver thread.
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| virtual PxReal | getWakeCounterResetValue () const =0 |
| | Returns the wake counter reset value.
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| virtual void | shiftOrigin (const PxVec3 &shift)=0 |
| | Shift the scene origin by the specified vector.
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| virtual PxPvdSceneClient * | getScenePvdClient ()=0 |
| | Returns the Pvd client associated with the scene.
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| virtual void | copyArticulationData (void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbCopyArticulations, void *copyEvent=NULL)=0 |
| | Copy GPU articulation data from the internal GPU buffer to a user-provided device buffer.
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| virtual void | applyArticulationData (void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbUpdatedArticulations, void *waitEvent=NULL, void *signalEvent=NULL)=0 |
| | Apply GPU articulation data from a user-provided device buffer to the internal GPU buffer.
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| virtual void | copySoftBodyData (void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbCopySoftBodies, const PxU32 maxSize, void *copyEvent=NULL)=0 |
| | Copy GPU softbody data from the internal GPU buffer to a user-provided device buffer.
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| virtual void | applySoftBodyData (void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbUpdatedSoftBodies, const PxU32 maxSize, void *applyEvent=NULL)=0 |
| | Apply user-provided data to the internal softbody system.
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| virtual void | copyContactData (void *data, const PxU32 maxContactPairs, void *numContactPairs, void *copyEvent=NULL)=0 |
| | Copy contact data from the internal GPU buffer to a user-provided device buffer.
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| virtual void | copyBodyData (PxGpuBodyData *data, PxGpuActorPair *index, const PxU32 nbCopyActors, void *copyEvent=NULL)=0 |
| | Copy GPU rigid body data from the internal GPU buffer to a user-provided device buffer.
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| virtual void | applyActorData (void *data, PxGpuActorPair *index, PxActorCacheFlag::Enum flag, const PxU32 nbUpdatedActors, void *waitEvent=NULL, void *signalEvent=NULL)=0 |
| | Apply user-provided data to rigid body.
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| virtual void | computeDenseJacobians (const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 |
| | Compute dense Jacobian matrices for specified articulations on the GPU.
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| virtual void | computeGeneralizedMassMatrices (const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 |
| | Compute the joint-space inertia matrices that maps joint accelerations to joint forces: forces = M * accelerations on the GPU.
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| virtual void | computeGeneralizedGravityForces (const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 |
| | Computes the joint DOF forces required to counteract gravitational forces for the given articulation pose.
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| virtual void | computeCoriolisAndCentrifugalForces (const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 |
| | Computes the joint DOF forces required to counteract coriolis and centrifugal forces for the given articulation pose.
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virtual PxgDynamicsMemoryConfig | getGpuDynamicsConfig () const =0 |
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| virtual void | applyParticleBufferData (const PxU32 *indices, const PxGpuParticleBufferIndexPair *bufferIndexPair, const PxParticleBufferFlags *flags, PxU32 nbUpdatedBuffers, void *waitEvent=NULL, void *signalEvent=NULL)=0 |
| | Apply user-provided data to particle buffers.
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| virtual void | release ()=0 |
| | Deletes the scene.
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| virtual void | setFlag (PxSceneFlag::Enum flag, bool value)=0 |
| | Sets a scene flag. You can only set one flag at a time.
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| virtual PxSceneFlags | getFlags () const =0 |
| | Get the scene flags.
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| virtual void | setLimits (const PxSceneLimits &limits)=0 |
| | Set new scene limits.
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| virtual PxSceneLimits | getLimits () const =0 |
| | Get current scene limits.
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| virtual PxPhysics & | getPhysics ()=0 |
| | Call this method to retrieve the Physics SDK.
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| virtual PxU32 | getTimestamp () const =0 |
| | Retrieves the scene's internal timestamp, increased each time a simulation step is completed.
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| PX_FORCE_INLINE void | setSceneQueryUpdateMode (PxSceneQueryUpdateMode::Enum updateMode) |
| | Sets scene query update mode.
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| PX_FORCE_INLINE PxSceneQueryUpdateMode::Enum | getSceneQueryUpdateMode () const |
| | Gets scene query update mode.
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| PX_FORCE_INLINE PxU32 | getSceneQueryStaticTimestamp () const |
| | Retrieves the scene's internal scene query timestamp, increased each time a change to the static scene query structure is performed.
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| PX_FORCE_INLINE void | flushQueryUpdates () |
| | Flushes any changes to the scene query representation.
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| PX_FORCE_INLINE void | forceDynamicTreeRebuild (bool rebuildStaticStructure, bool rebuildDynamicStructure) |
| | Forces dynamic trees to be immediately rebuilt.
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| virtual PxPruningStructureType::Enum | getStaticStructure () const =0 |
| | Return the value of PxSceneQueryDesc::staticStructure that was set when creating the scene with PxPhysics::createScene.
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| virtual PxPruningStructureType::Enum | getDynamicStructure () const =0 |
| | Return the value of PxSceneQueryDesc::dynamicStructure that was set when creating the scene with PxPhysics::createScene.
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| virtual void | sceneQueriesUpdate (PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0 |
| | Executes scene queries update tasks.
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| virtual bool | checkQueries (bool block=false)=0 |
| | This checks to see if the scene queries update has completed.
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| virtual bool | fetchQueries (bool block=false)=0 |
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| virtual void | setDynamicTreeRebuildRateHint (PxU32 dynamicTreeRebuildRateHint)=0 |
| | Sets the rebuild rate of the dynamic tree pruning structures.
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| virtual PxU32 | getDynamicTreeRebuildRateHint () const =0 |
| | Retrieves the rebuild rate of the dynamic tree pruning structures.
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| virtual void | forceRebuildDynamicTree (PxU32 prunerIndex)=0 |
| | Forces dynamic trees to be immediately rebuilt.
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| virtual void | setUpdateMode (PxSceneQueryUpdateMode::Enum updateMode)=0 |
| | Sets scene query update mode.
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| virtual PxSceneQueryUpdateMode::Enum | getUpdateMode () const =0 |
| | Gets scene query update mode.
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| virtual PxU32 | getStaticTimestamp () const =0 |
| | Retrieves the system's internal scene query timestamp, increased each time a change to the static scene query structure is performed.
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| virtual void | flushUpdates ()=0 |
| | Flushes any changes to the scene query representation.
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| virtual bool | raycast (const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 |
| | Performs a raycast against objects in the scene, returns results in a PxRaycastBuffer object or via a custom user callback implementation inheriting from PxRaycastCallback.
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| virtual bool | sweep (const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 |
| | Performs a sweep test against objects in the scene, returns results in a PxSweepBuffer object or via a custom user callback implementation inheriting from PxSweepCallback.
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| virtual bool | overlap (const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 |
| | Performs an overlap test of a given geometry against objects in the scene, returns results in a PxOverlapBuffer object or via a custom user callback implementation inheriting from PxOverlapCallback.
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