single hit cache for scene queries.
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#include <PxQueryReport.h>
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PX_INLINE | PxQueryCache () |
| | constructor sets to default
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PX_INLINE | PxQueryCache (PxShape *s, PxU32 findex) |
| | constructor to set properties
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PxShape * | shape |
| | Shape to test for intersection first.
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PxRigidActor * | actor |
| | Actor to which the shape belongs.
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PxU32 | faceIndex |
| | Triangle index to test first - NOT CURRENTLY SUPPORTED.
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single hit cache for scene queries.
If a cache object is supplied to a scene query, the cached actor/shape pair is checked for intersection first.
- Note
- Filters are not executed for the cached shape.
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If intersection is found, the hit is treated as blocking.
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Typically actor and shape from the last PxHitCallback.block query result is used as a cached actor/shape pair.
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Using past touching hits as cache will produce incorrect behavior since the cached hit will always be treated as blocking.
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Cache is only used if no touch buffer was provided, for single nearest blocking hit queries and queries using eANY_HIT flag.
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if non-zero touch buffer was provided, cache will be ignored
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It is the user's responsibility to ensure that the shape and actor are valid, so care must be taken when deleting shapes to invalidate cached references.
The faceIndex field is an additional hint for a mesh or height field which is not currently used.
- See also
- PxScene.raycast
The documentation for this struct was generated from the following file: