|
RavEngine
|
This is the complete list of members for physx::NpSceneAccessor, including all inherited members.
| addActor(PxActor &actor, const PxBVH *bvh=NULL)=0 | physx::PxScene | pure virtual |
| addActors(PxActor *const *actors, PxU32 nbActors)=0 | physx::PxScene | pure virtual |
| addActors(const PxPruningStructure &pruningStructure)=0 | physx::PxScene | pure virtual |
| addAggregate(PxAggregate &aggregate)=0 | physx::PxScene | pure virtual |
| addArticulation(PxArticulationReducedCoordinate &articulation)=0 | physx::PxScene | pure virtual |
| addBroadPhaseRegion(const PxBroadPhaseRegion ®ion, bool populateRegion=false)=0 | physx::PxScene | pure virtual |
| addCollection(const PxCollection &collection)=0 | physx::PxScene | pure virtual |
| advance(physx::PxBaseTask *completionTask=0)=0 | physx::PxScene | pure virtual |
| applyActorData(void *data, PxGpuActorPair *index, PxActorCacheFlag::Enum flag, const PxU32 nbUpdatedActors, void *waitEvent=NULL, void *signalEvent=NULL)=0 | physx::PxScene | pure virtual |
| applyArticulationData(void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbUpdatedArticulations, void *waitEvent=NULL, void *signalEvent=NULL)=0 | physx::PxScene | pure virtual |
| applyParticleBufferData(const PxU32 *indices, const PxGpuParticleBufferIndexPair *bufferIndexPair, const PxParticleBufferFlags *flags, PxU32 nbUpdatedBuffers, void *waitEvent=NULL, void *signalEvent=NULL)=0 | physx::PxScene | pure virtual |
| applySoftBodyData(void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbUpdatedSoftBodies, const PxU32 maxSize, void *applyEvent=NULL)=0 | physx::PxScene | pure virtual |
| checkQueries(bool block=false)=0 | physx::PxSceneSQSystem | pure virtual |
| checkResults(bool block=false)=0 | physx::PxScene | pure virtual |
| collide(PxReal elapsedTime, physx::PxBaseTask *completionTask=0, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 | physx::PxScene | pure virtual |
| computeCoriolisAndCentrifugalForces(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 | physx::PxScene | pure virtual |
| computeDenseJacobians(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 | physx::PxScene | pure virtual |
| computeGeneralizedGravityForces(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 | physx::PxScene | pure virtual |
| computeGeneralizedMassMatrices(const PxIndexDataPair *indices, PxU32 nbIndices, void *computeEvent)=0 | physx::PxScene | pure virtual |
| copyArticulationData(void *data, void *index, PxArticulationGpuDataType::Enum dataType, const PxU32 nbCopyArticulations, void *copyEvent=NULL)=0 | physx::PxScene | pure virtual |
| copyBodyData(PxGpuBodyData *data, PxGpuActorPair *index, const PxU32 nbCopyActors, void *copyEvent=NULL)=0 | physx::PxScene | pure virtual |
| copyContactData(void *data, const PxU32 maxContactPairs, void *numContactPairs, void *copyEvent=NULL)=0 | physx::PxScene | pure virtual |
| copySoftBodyData(void **data, void *dataSizes, void *softBodyIndices, PxSoftBodyDataFlag::Enum flag, const PxU32 nbCopySoftBodies, const PxU32 maxSize, void *copyEvent=NULL)=0 | physx::PxScene | pure virtual |
| createClient()=0 | physx::PxScene | pure virtual |
| fetchCollision(bool block=false)=0 | physx::PxScene | pure virtual |
| fetchQueries(bool block=false)=0 | physx::PxSceneSQSystem | pure virtual |
| fetchResults(bool block=false, PxU32 *errorState=0)=0 | physx::PxScene | pure virtual |
| fetchResultsFinish(PxU32 *errorState=0)=0 | physx::PxScene | pure virtual |
| fetchResultsParticleSystem()=0 | physx::PxScene | pure virtual |
| fetchResultsStart(const PxContactPairHeader *&contactPairs, PxU32 &nbContactPairs, bool block=false)=0 | physx::PxScene | pure virtual |
| flushQueryUpdates() | physx::PxSceneSQSystem | inline |
| flushSimulation(bool sendPendingReports=false)=0 | physx::PxScene | pure virtual |
| flushUpdates()=0 | physx::PxSceneQuerySystemBase | pure virtual |
| forceDynamicTreeRebuild(bool rebuildStaticStructure, bool rebuildDynamicStructure) | physx::PxSceneSQSystem | inline |
| forceRebuildDynamicTree(PxU32 prunerIndex)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| forceSceneQueryRebuild()=0 (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | pure virtual |
| frameEnd()=0 (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | pure virtual |
| getActiveActors(PxU32 &nbActorsOut)=0 | physx::PxScene | pure virtual |
| getActors(PxActorTypeFlags types, PxActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getAggregates(PxAggregate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getArticulations(PxArticulationReducedCoordinate **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getBounceThresholdVelocity() const =0 | physx::PxScene | pure virtual |
| getBroadPhaseCallback() const =0 | physx::PxScene | pure virtual |
| getBroadPhaseCaps(PxBroadPhaseCaps &caps) const =0 | physx::PxScene | pure virtual |
| getBroadPhaseRegions(PxBroadPhaseRegionInfo *userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getBroadPhaseType() const =0 | physx::PxScene | pure virtual |
| getCCDContactModifyCallback() const =0 | physx::PxScene | pure virtual |
| getCCDMaxPasses() const =0 | physx::PxScene | pure virtual |
| getCCDMaxSeparation() const =0 | physx::PxScene | pure virtual |
| getCCDThreshold() const =0 | physx::PxScene | pure virtual |
| getConstraints(PxConstraint **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getContactModifyCallback() const =0 | physx::PxScene | pure virtual |
| getContactReportStreamBufferSize() const =0 | physx::PxScene | pure virtual |
| getCpuDispatcher() const =0 | physx::PxScene | pure virtual |
| getCudaContextManager() const =0 | physx::PxScene | pure virtual |
| getDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2) const =0 | physx::PxScene | pure virtual |
| getDynamicStructure() const =0 | physx::PxSceneSQSystem | pure virtual |
| getDynamicTreeRebuildRateHint() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| getFEMCloths(PxFEMCloth **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getFilterCallback() const =0 | physx::PxScene | pure virtual |
| getFilterShader() const =0 | physx::PxScene | pure virtual |
| getFilterShaderData() const =0 | physx::PxScene | pure virtual |
| getFilterShaderDataSize() const =0 | physx::PxScene | pure virtual |
| getFlags() const =0 | physx::PxScene | pure virtual |
| getFrictionCorrelationDistance() const =0 | physx::PxScene | pure virtual |
| getFrictionOffsetThreshold() const =0 | physx::PxScene | pure virtual |
| getFrictionType() const =0 | physx::PxScene | pure virtual |
| getFrozenActors(PxU32 &nbActorsOut)=0 (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | pure virtual |
| getGpuDynamicsConfig() const =0 (defined in physx::PxScene) | physx::PxScene | pure virtual |
| getGravity() const =0 | physx::PxScene | pure virtual |
| getHairSystems(PxHairSystem **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getKinematicKinematicFilteringMode() const =0 | physx::PxScene | pure virtual |
| getLimits() const =0 | physx::PxScene | pure virtual |
| getMaxBiasCoefficient() const =0 | physx::PxScene | pure virtual |
| getMaxNbContactDataBlocksUsed() const =0 | physx::PxScene | pure virtual |
| getNbActors(PxActorTypeFlags types) const =0 | physx::PxScene | pure virtual |
| getNbAggregates() const =0 | physx::PxScene | pure virtual |
| getNbArticulations() const =0 | physx::PxScene | pure virtual |
| getNbBroadPhaseRegions() const =0 | physx::PxScene | pure virtual |
| getNbConstraints() const =0 | physx::PxScene | pure virtual |
| getNbContactDataBlocksUsed() const =0 | physx::PxScene | pure virtual |
| getNbFEMCloths() const =0 | physx::PxScene | pure virtual |
| getNbHairSystems() const =0 | physx::PxScene | pure virtual |
| getNbParticleSystems(PxParticleSolverType::Enum type) const =0 | physx::PxScene | pure virtual |
| getNbSoftBodies() const =0 | physx::PxScene | pure virtual |
| getParticleSystems(PxParticleSolverType::Enum type, PxParticleSystem **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getPhysics()=0 | physx::PxScene | pure virtual |
| getRenderBuffer()=0 | physx::PxScene | pure virtual |
| getScenePvdClient()=0 | physx::PxScene | pure virtual |
| getSceneQueryStaticTimestamp() const | physx::PxSceneSQSystem | inline |
| getSceneQueryUpdateMode() const | physx::PxSceneSQSystem | inline |
| getSimulationController()=0 (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | pure virtual |
| getSimulationEventCallback() const =0 | physx::PxScene | pure virtual |
| getSimulationStatistics(PxSimulationStatistics &stats) const =0 | physx::PxScene | pure virtual |
| getSoftBodies(PxSoftBody **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 | physx::PxScene | pure virtual |
| getSolverArticulationBatchSize() const =0 | physx::PxScene | pure virtual |
| getSolverBatchSize() const =0 | physx::PxScene | pure virtual |
| getSolverType() const =0 | physx::PxScene | pure virtual |
| getStaticKinematicFilteringMode() const =0 | physx::PxScene | pure virtual |
| getStaticStructure() const =0 | physx::PxSceneSQSystem | pure virtual |
| getStaticTimestamp() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| getTaskManager() const =0 | physx::PxScene | pure virtual |
| getTimestamp() const =0 | physx::PxScene | pure virtual |
| getUpdateMode() const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| getVisualizationCullingBox() const =0 | physx::PxScene | pure virtual |
| getVisualizationParameter(PxVisualizationParameter::Enum paramEnum) const =0 | physx::PxScene | pure virtual |
| getWakeCounterResetValue() const =0 | physx::PxScene | pure virtual |
| lockRead(const char *file=NULL, PxU32 line=0)=0 | physx::PxScene | pure virtual |
| lockWrite(const char *file=NULL, PxU32 line=0)=0 | physx::PxScene | pure virtual |
| NpSceneAccessor() (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | inline |
| overlap(const PxGeometry &geometry, const PxTransform &pose, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| processCallbacks(physx::PxBaseTask *continuation)=0 | physx::PxScene | pure virtual |
| PxScene() (defined in physx::PxScene) | physx::PxScene | inlineprotected |
| PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase) | physx::PxSceneQuerySystemBase | inlineprotected |
| PxSceneSQSystem() (defined in physx::PxSceneSQSystem) | physx::PxSceneSQSystem | inlineprotected |
| raycast(const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| release()=0 | physx::PxScene | pure virtual |
| removeActor(PxActor &actor, bool wakeOnLostTouch=true)=0 | physx::PxScene | pure virtual |
| removeActors(PxActor *const *actors, PxU32 nbActors, bool wakeOnLostTouch=true)=0 | physx::PxScene | pure virtual |
| removeAggregate(PxAggregate &aggregate, bool wakeOnLostTouch=true)=0 | physx::PxScene | pure virtual |
| removeArticulation(PxArticulationReducedCoordinate &articulation, bool wakeOnLostTouch=true)=0 | physx::PxScene | pure virtual |
| removeBroadPhaseRegion(PxU32 handle)=0 | physx::PxScene | pure virtual |
| resetFiltering(PxActor &actor)=0 | physx::PxScene | pure virtual |
| resetFiltering(PxRigidActor &actor, PxShape *const *shapes, PxU32 shapeCount)=0 | physx::PxScene | pure virtual |
| sceneQueriesUpdate(PxBaseTask *completionTask=NULL, bool controlSimulation=true)=0 | physx::PxSceneSQSystem | pure virtual |
| setActiveActors(PxActor **actors, PxU32 nbActors)=0 (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | pure virtual |
| setBounceThresholdVelocity(const PxReal t)=0 | physx::PxScene | pure virtual |
| setBroadPhaseCallback(PxBroadPhaseCallback *callback)=0 | physx::PxScene | pure virtual |
| setCCDContactModifyCallback(PxCCDContactModifyCallback *callback)=0 | physx::PxScene | pure virtual |
| setCCDMaxPasses(PxU32 ccdMaxPasses)=0 | physx::PxScene | pure virtual |
| setCCDMaxSeparation(const PxReal t)=0 | physx::PxScene | pure virtual |
| setCCDThreshold(const PxReal t)=0 | physx::PxScene | pure virtual |
| setContactModifyCallback(PxContactModifyCallback *callback)=0 | physx::PxScene | pure virtual |
| setDominanceGroupPair(PxDominanceGroup group1, PxDominanceGroup group2, const PxDominanceGroupPair &dominance)=0 | physx::PxScene | pure virtual |
| setDynamicTreeRebuildRateHint(PxU32 dynamicTreeRebuildRateHint)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| setFilterShaderData(const void *data, PxU32 dataSize)=0 | physx::PxScene | pure virtual |
| setFlag(PxSceneFlag::Enum flag, bool value)=0 | physx::PxScene | pure virtual |
| setFrictionCorrelationDistance(const PxReal t)=0 | physx::PxScene | pure virtual |
| setFrictionOffsetThreshold(const PxReal t)=0 | physx::PxScene | pure virtual |
| setFrozenActorFlag(const bool buildFrozenActors)=0 (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | pure virtual |
| setGravity(const PxVec3 &vec)=0 | physx::PxScene | pure virtual |
| setLimits(const PxSceneLimits &limits)=0 | physx::PxScene | pure virtual |
| setMaxBiasCoefficient(const PxReal t)=0 | physx::PxScene | pure virtual |
| setNbContactDataBlocks(PxU32 numBlocks)=0 | physx::PxScene | pure virtual |
| setSceneQueryUpdateMode(PxSceneQueryUpdateMode::Enum updateMode) | physx::PxSceneSQSystem | inline |
| setSimulationEventCallback(PxSimulationEventCallback *callback)=0 | physx::PxScene | pure virtual |
| setSolverArticulationBatchSize(PxU32 solverBatchSize)=0 | physx::PxScene | pure virtual |
| setSolverBatchSize(PxU32 solverBatchSize)=0 | physx::PxScene | pure virtual |
| setUpdateMode(PxSceneQueryUpdateMode::Enum updateMode)=0 | physx::PxSceneQuerySystemBase | pure virtual |
| setVisualizationCullingBox(const PxBounds3 &box)=0 | physx::PxScene | pure virtual |
| setVisualizationParameter(PxVisualizationParameter::Enum param, PxReal value)=0 | physx::PxScene | pure virtual |
| shiftOrigin(const PxVec3 &shift)=0 | physx::PxScene | pure virtual |
| simulate(PxReal elapsedTime, physx::PxBaseTask *completionTask=NULL, void *scratchMemBlock=0, PxU32 scratchMemBlockSize=0, bool controlSimulation=true)=0 | physx::PxScene | pure virtual |
| sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags=PxHitFlag::eDEFAULT, const PxQueryFilterData &filterData=PxQueryFilterData(), PxQueryFilterCallback *filterCall=NULL, const PxQueryCache *cache=NULL, const PxReal inflation=0.0f, PxGeometryQueryFlags queryFlags=PxGeometryQueryFlag::eDEFAULT) const =0 | physx::PxSceneQuerySystemBase | pure virtual |
| unlockRead()=0 | physx::PxScene | pure virtual |
| unlockWrite()=0 | physx::PxScene | pure virtual |
| userData | physx::PxScene | |
| ~NpSceneAccessor() (defined in physx::NpSceneAccessor) | physx::NpSceneAccessor | inlinevirtual |
| ~PxScene() (defined in physx::PxScene) | physx::PxScene | inlineprotectedvirtual |
| ~PxSceneQuerySystemBase() (defined in physx::PxSceneQuerySystemBase) | physx::PxSceneQuerySystemBase | inlineprotectedvirtual |
| ~PxSceneSQSystem() (defined in physx::PxSceneSQSystem) | physx::PxSceneSQSystem | inlineprotectedvirtual |