These flags determine what data is read or written to the gpu softbody.
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#include <PxSoftBodyFlag.h>
These flags determine what data is read or written to the gpu softbody.
- See also
- PxScene::copySoftBodyData, PxScene::applySoftBodyData
◆ Enum
| Enumerator |
|---|
| eTET_INDICES | The collision mesh tetrahedron indices (quadruples of int32)
|
| eTET_STRESS | The collision mesh cauchy stress tensors (float 3x3 matrices)
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| eTET_STRESSCOEFF | The collision mesh tetrahedron von Mises stress (float scalar)
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| eTET_REST_POSES | The collision mesh tetrahedron rest poses (float 3x3 matrices)
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| eTET_ROTATIONS | The collision mesh tetrahedron orientations (quaternions, quadruples of float)
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| eTET_POSITION_INV_MASS | The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
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| eSIM_TET_INDICES | The simulation mesh tetrahedron indices (quadruples of int32)
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| eSIM_VELOCITY_INV_MASS | The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of float)
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| eSIM_POSITION_INV_MASS | The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
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| eSIM_KINEMATIC_TARGET | The simulation mesh kinematic target positions.
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The documentation for this class was generated from the following file: