Sizes of pre-allocated buffers use for GPU dynamics.
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#include <PxSceneDesc.h>
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PX_PHYSX_CORE_API bool | isValid () const |
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PxU32 | tempBufferCapacity |
| | Capacity of temp buffer allocated in pinned host memory.
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PxU32 | maxRigidContactCount |
| | Size of contact stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2* contactStreamCapacity * sizeof(PxContact).
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PxU32 | maxRigidPatchCount |
| | Size of the contact patch stream buffer allocated in pinned host memory. This is double-buffered so total allocation size = 2 * patchStreamCapacity * sizeof(PxContactPatch).
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PxU32 | heapCapacity |
| | Initial capacity of the GPU and pinned host memory heaps. Additional memory will be allocated if more memory is required.
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PxU32 | foundLostPairsCapacity |
| | Capacity of found and lost buffers allocated in GPU global memory. This is used for the found/lost pair reports in the BP.
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PxU32 | foundLostAggregatePairsCapacity |
| | Capacity of found and lost buffers in aggregate system allocated in GPU global memory. This is used for the found/lost pair reports in AABB manager.
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PxU32 | totalAggregatePairsCapacity |
| | Capacity of total number of aggregate pairs allocated in GPU global memory.
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PxU32 | maxSoftBodyContacts |
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PxU32 | maxFemClothContacts |
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PxU32 | maxParticleContacts |
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PxU32 | collisionStackSize |
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PxU32 | maxHairContacts |
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Sizes of pre-allocated buffers use for GPU dynamics.
The documentation for this struct was generated from the following file: