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RavEngine
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A precomputed pruning structure to accelerate scene queries against newly added actors. More...
#include <PxPruningStructure.h>
Public Member Functions | |
| virtual void | release ()=0 |
| Release this object. | |
| virtual PxU32 | getRigidActors (PxRigidActor **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0 |
| Retrieve rigid actors in the pruning structure. | |
| virtual PxU32 | getNbRigidActors () const =0 |
| Returns the number of rigid actors in the pruning structure. | |
| virtual const void * | getStaticMergeData () const =0 |
| Gets the merge data for static actors. | |
| virtual const void * | getDynamicMergeData () const =0 |
| Gets the merge data for dynamic actors. | |
| virtual const char * | getConcreteTypeName () const |
| Returns string name of dynamic type. | |
Public Member Functions inherited from physx::PxBase | |
| template<class T > | |
| T * | is () |
| template<class T > | |
| const T * | is () const |
| PX_FORCE_INLINE PxType | getConcreteType () const |
| Returns concrete type of object. | |
| PX_FORCE_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
| Set PxBaseFlag | |
| PX_FORCE_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
| Set PxBaseFlags | |
| PX_FORCE_INLINE PxBaseFlags | getBaseFlags () const |
| Returns PxBaseFlags. | |
| virtual bool | isReleasable () const |
| Whether the object is subordinate. | |
Protected Member Functions | |
| PX_INLINE | PxPruningStructure (PxType concreteType, PxBaseFlags baseFlags) |
| PX_INLINE | PxPruningStructure (PxBaseFlags baseFlags) |
| virtual bool | isKindOf (const char *name) const |
| Returns whether a given type name matches with the type of this instance. | |
Protected Member Functions inherited from physx::PxBase | |
| PX_INLINE | PxBase (PxType concreteType, PxBaseFlags baseFlags) |
| Constructor setting concrete type and base flags. | |
| PX_INLINE | PxBase (PxBaseFlags baseFlags) |
| Deserialization constructor setting base flags. | |
| virtual | ~PxBase () |
| Destructor. | |
| template<class T > | |
| bool | typeMatch () const |
Additional Inherited Members | |
Protected Attributes inherited from physx::PxBase | |
| PxType | mConcreteType |
| PxBaseFlags | mBaseFlags |
| PxU32 | mBuiltInRefCount |
A precomputed pruning structure to accelerate scene queries against newly added actors.
The pruning structure can be provided to #PxScene:: addActors() in which case it will get merged directly into the scene query optimization AABB tree, thus leading to improved performance when doing queries against the newly added actors. This applies to both static and dynamic actors.
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inlinevirtual |
Returns string name of dynamic type.
Implements physx::PxBase.
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pure virtual |
Gets the merge data for dynamic actors.
This is mainly called by the PxSceneQuerySystem::merge() function to merge a PxPruningStructure with the internal data-structures of the scene-query system.
Implemented in physx::Sq::PruningStructure.
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pure virtual |
Returns the number of rigid actors in the pruning structure.
You can use getRigidActors() to retrieve the rigid actor pointers.
Implemented in physx::Sq::PruningStructure.
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pure virtual |
Retrieve rigid actors in the pruning structure.
You can retrieve the number of rigid actor pointers by calling getNbRigidActors()
| [out] | userBuffer | The buffer to store the actor pointers. |
| [in] | bufferSize | Size of provided user buffer. |
| [in] | startIndex | Index of first actor pointer to be retrieved |
Implemented in physx::Sq::PruningStructure.
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pure virtual |
Gets the merge data for static actors.
This is mainly called by the PxSceneQuerySystem::merge() function to merge a PxPruningStructure with the internal data-structures of the scene-query system.
Implemented in physx::Sq::PruningStructure.
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inlineprotectedvirtual |
Returns whether a given type name matches with the type of this instance.
Reimplemented from physx::PxBase.
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pure virtual |