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RavEngine
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State of a body used when interfacing with the GPU rigid body pipeline. More...
#include <PxActorData.h>
Public Attributes | |
| PxQuat | quat |
| PxVec4 | pos |
| PxVec4 | linVel |
| PxVec4 | angVel |
State of a body used when interfacing with the GPU rigid body pipeline.
| PxVec4 physx::PxGpuBodyData::angVel |
(x,y,z members): angular velocity in world frame
| PxVec4 physx::PxGpuBodyData::linVel |
(x,y,z members): linear velocity at center of gravity in world frame
| PxVec4 physx::PxGpuBodyData::pos |
(x,y,z members): actor global pose position in world frame
| PxQuat physx::PxGpuBodyData::quat |
actor global pose quaternion in world frame