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physx::PxGpuBodyData Struct Reference

State of a body used when interfacing with the GPU rigid body pipeline. More...

#include <PxActorData.h>

Collaboration diagram for physx::PxGpuBodyData:
[legend]

Public Attributes

PxQuat quat
 
PxVec4 pos
 
PxVec4 linVel
 
PxVec4 angVel
 

Detailed Description

State of a body used when interfacing with the GPU rigid body pipeline.

See also
PxScene.copyBodyData()

Member Data Documentation

◆ angVel

PxVec4 physx::PxGpuBodyData::angVel

(x,y,z members): angular velocity in world frame

◆ linVel

PxVec4 physx::PxGpuBodyData::linVel

(x,y,z members): linear velocity at center of gravity in world frame

◆ pos

PxVec4 physx::PxGpuBodyData::pos

(x,y,z members): actor global pose position in world frame

◆ quat

PxQuat physx::PxGpuBodyData::quat

actor global pose quaternion in world frame


The documentation for this struct was generated from the following file: