29#ifndef NP_SCENE_ACCESSOR_H
30#define NP_SCENE_ACCESSOR_H
36 class PxsSimulationController;
47 virtual void setActiveActors(
PxActor** actors, PxU32 nbActors) = 0;
48 virtual PxActor** getFrozenActors(PxU32& nbActorsOut) = 0;
49 virtual void setFrozenActorFlag(
const bool buildFrozenActors) = 0;
50 virtual void forceSceneQueryRebuild() = 0;
51 virtual void frameEnd() = 0;
Definition NpSceneAccessor.h:39
PxActor is the base class for the main simulation objects in the physics SDK.
Definition PxActor.h:201
A scene is a collection of bodies and constraints which can interact.
Definition PxScene.h:178
Definition PxsSimulationController.h:124
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39