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physx::PxShape Class Referenceabstract

Abstract class for collision shapes. More...

#include <PxShape.h>

Inheritance diagram for physx::PxShape:
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Collaboration diagram for physx::PxShape:
[legend]

Public Member Functions

virtual void release ()=0
 Decrements the reference count of a shape and releases it if the new reference count is zero.
 
virtual void setGeometry (const PxGeometry &geometry)=0
 Adjust the geometry of the shape.
 
virtual const PxGeometry & getGeometry () const =0
 Retrieve a reference to the shape's geometry.
 
PX_DEPRECATED PX_FORCE_INLINE PxGeometryType::Enum getGeometryType () const
 Get the geometry type of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getBoxGeometry (PxBoxGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getSphereGeometry (PxSphereGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getCapsuleGeometry (PxCapsuleGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getPlaneGeometry (PxPlaneGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getConvexMeshGeometry (PxConvexMeshGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getTriangleMeshGeometry (PxTriangleMeshGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getTetrahedronMeshGeometry (PxTetrahedronMeshGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getParticleSystemGeometry (PxParticleSystemGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getHeightFieldGeometry (PxHeightFieldGeometry &geometry) const
 Fetch the geometry of the shape.
 
PX_DEPRECATED PX_FORCE_INLINE bool getCustomGeometry (PxCustomGeometry &geometry) const
 Fetch the geometry of the shape.
 
virtual PxRigidActor * getActor () const =0
 Retrieves the actor which this shape is associated with.
 
Pose Manipulation
virtual void setLocalPose (const PxTransform &pose)=0
 Sets the pose of the shape in actor space, i.e. relative to the actors to which they are attached.
 
virtual PxTransform getLocalPose () const =0
 Retrieves the pose of the shape in actor space, i.e. relative to the actor they are owned by.
 
- Public Member Functions inherited from physx::PxRefCounted
virtual PxU32 getReferenceCount () const =0
 Returns the reference count of the object.
 
virtual void acquireReference ()=0
 Acquires a counted reference to this object.
 
- Public Member Functions inherited from physx::PxBase
template<class T >
T * is ()
 
template<class T >
const T * is () const
 
PX_FORCE_INLINE PxType getConcreteType () const
 Returns concrete type of object.
 
PX_FORCE_INLINE void setBaseFlag (PxBaseFlag::Enum flag, bool value)
 Set PxBaseFlag

 
PX_FORCE_INLINE void setBaseFlags (PxBaseFlags inFlags)
 Set PxBaseFlags

 
PX_FORCE_INLINE PxBaseFlags getBaseFlags () const
 Returns PxBaseFlags.
 
virtual bool isReleasable () const
 Whether the object is subordinate.
 

Collision Filtering

void * userData
 user can assign this to whatever, usually to create a 1:1 relationship with a user object.
 
virtual void setSimulationFilterData (const PxFilterData &data)=0
 Sets the user definable collision filter data.
 
virtual PxFilterData getSimulationFilterData () const =0
 Retrieves the shape's collision filter data.
 
virtual void setQueryFilterData (const PxFilterData &data)=0
 Sets the user definable query filter data.
 
virtual PxFilterData getQueryFilterData () const =0
 Retrieves the shape's Query filter data.
 
virtual void setMaterials (PxMaterial *const *materials, PxU16 materialCount)=0
 Assigns material(s) to the shape. Will remove existing materials from the shape.
 
virtual void setSoftBodyMaterials (PxFEMSoftBodyMaterial *const *materials, PxU16 materialCount)=0
 Assigns FEM soft body material(s) to the shape. Will remove existing materials from the shape.
 
virtual void setClothMaterials (PxFEMClothMaterial *const *materials, PxU16 materialCount)=0
 Assigns FEM cloth material(s) to the shape. Will remove existing materials from the shape.
 
virtual PxU16 getNbMaterials () const =0
 Returns the number of materials assigned to the shape.
 
virtual PxU32 getMaterials (PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0
 Retrieve all the material pointers associated with the shape.
 
virtual PxU32 getSoftBodyMaterials (PxFEMSoftBodyMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0
 Retrieve all the FEM soft body material pointers associated with the shape.
 
virtual PxU32 getClothMaterials (PxFEMClothMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const =0
 Retrieve all the FEM cloth material pointers associated with the shape.
 
virtual PxBaseMaterial * getMaterialFromInternalFaceIndex (PxU32 faceIndex) const =0
 Retrieve material from given triangle index.
 
virtual void setContactOffset (PxReal contactOffset)=0
 Sets the contact offset.
 
virtual PxReal getContactOffset () const =0
 Retrieves the contact offset.
 
virtual void setRestOffset (PxReal restOffset)=0
 Sets the rest offset.
 
virtual PxReal getRestOffset () const =0
 Retrieves the rest offset.
 
virtual void setDensityForFluid (PxReal densityForFluid)=0
 Sets the density used to interact with fluids.
 
virtual PxReal getDensityForFluid () const =0
 Retrieves the density used to interact with fluids.
 
virtual void setTorsionalPatchRadius (PxReal radius)=0
 Sets torsional patch radius.
 
virtual PxReal getTorsionalPatchRadius () const =0
 Gets torsional patch radius.
 
virtual void setMinTorsionalPatchRadius (PxReal radius)=0
 Sets minimum torsional patch radius.
 
virtual PxReal getMinTorsionalPatchRadius () const =0
 Gets minimum torsional patch radius.
 
virtual void setFlag (PxShapeFlag::Enum flag, bool value)=0
 Sets shape flags.
 
virtual void setFlags (PxShapeFlags inFlags)=0
 Sets shape flags.
 
virtual PxShapeFlags getFlags () const =0
 Retrieves shape flags.
 
virtual bool isExclusive () const =0
 Returns true if the shape is exclusive to an actor.
 
virtual void setName (const char *name)=0
 Sets a name string for the object that can be retrieved with getName().
 
virtual const char * getName () const =0
 retrieves the name string set with setName().
 
virtual const char * getConcreteTypeName () const
 Returns string name of dynamic type.
 
PX_INLINE PxShape (PxBaseFlags baseFlags)
 
PX_INLINE PxShape (PxType concreteType, PxBaseFlags baseFlags)
 
virtual bool isKindOf (const char *name) const
 Returns whether a given type name matches with the type of this instance.
 
template<class T >
PX_FORCE_INLINE bool getGeometryT (PxGeometryType::Enum type, T &geom) const
 

Additional Inherited Members

- Protected Member Functions inherited from physx::PxRefCounted
virtual void onRefCountZero ()
 
PX_INLINE PxRefCounted (PxType concreteType, PxBaseFlags baseFlags)
 
PX_INLINE PxRefCounted (PxBaseFlags baseFlags)
 
- Protected Member Functions inherited from physx::PxBase
PX_INLINE PxBase (PxType concreteType, PxBaseFlags baseFlags)
 Constructor setting concrete type and base flags.
 
PX_INLINE PxBase (PxBaseFlags baseFlags)
 Deserialization constructor setting base flags.
 
virtual ~PxBase ()
 Destructor.
 
template<class T >
bool typeMatch () const
 
- Protected Attributes inherited from physx::PxBase
PxType mConcreteType
 
PxBaseFlags mBaseFlags
 
PxU32 mBuiltInRefCount
 

Detailed Description

Abstract class for collision shapes.

Shapes are shared, reference counted objects.

An instance can be created by calling the createShape() method of the PxRigidActor class, or the createShape() method of the PxPhysics class.

Visualizations

See also
PxPhysics.createShape() PxRigidActor.createShape() PxBoxGeometry PxSphereGeometry PxCapsuleGeometry PxPlaneGeometry PxConvexMeshGeometry PxTriangleMeshGeometry PxHeightFieldGeometry

Member Function Documentation

◆ getActor()

virtual PxRigidActor * physx::PxShape::getActor ( ) const
pure virtual

Retrieves the actor which this shape is associated with.

Returns
The actor this shape is associated with, if it is an exclusive shape, else NULL
See also
PxRigidStatic, PxRigidDynamic, PxArticulationLink

Implemented in physx::NpShape.

◆ getBoxGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getBoxGeometry ( PxBoxGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getCapsuleGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getCapsuleGeometry ( PxCapsuleGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getClothMaterials()

virtual PxU32 physx::PxShape::getClothMaterials ( PxFEMClothMaterial **  userBuffer,
PxU32  bufferSize,
PxU32  startIndex = 0 
) const
pure virtual

Retrieve all the FEM cloth material pointers associated with the shape.

Warning
Feature under development, only for internal usage.

You can retrieve the number of material pointers by calling getNbMaterials()

Note: The returned data may contain invalid pointers if you release materials using PxMaterial::release().

Parameters
[out]userBufferThe buffer to store the material pointers.
[in]bufferSizeSize of provided user buffer.
[in]startIndexIndex of first material pointer to be retrieved
Returns
Number of material pointers written to the buffer.
See also
PxFEMClothMaterial getNbMaterials() PxMaterial::release()

Implemented in physx::NpShape.

◆ getConcreteTypeName()

virtual const char * physx::PxShape::getConcreteTypeName ( ) const
inlinevirtual

Returns string name of dynamic type.

Returns
Class name of most derived type of this object.

Implements physx::PxBase.

◆ getContactOffset()

virtual PxReal physx::PxShape::getContactOffset ( ) const
pure virtual

Retrieves the contact offset.

Returns
The contact offset of the shape.
See also
setContactOffset()

Implemented in physx::NpShape.

◆ getConvexMeshGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getConvexMeshGeometry ( PxConvexMeshGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getCustomGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getCustomGeometry ( PxCustomGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getDensityForFluid()

virtual PxReal physx::PxShape::getDensityForFluid ( ) const
pure virtual

Retrieves the density used to interact with fluids.

Returns
The density of the body when interacting with fluid.
See also
setDensityForFluid()

Implemented in physx::NpShape.

◆ getFlags()

virtual PxShapeFlags physx::PxShape::getFlags ( ) const
pure virtual

Retrieves shape flags.

Returns
The values of the shape flags.
See also
PxShapeFlag setFlag()

Implemented in physx::NpShape.

◆ getGeometry()

virtual const PxGeometry & physx::PxShape::getGeometry ( ) const
pure virtual

Retrieve a reference to the shape's geometry.

Warning
The returned reference has the same lifetime as the PxShape it comes from.
Returns
Reference to internal PxGeometry object.
See also
PxGeometry PxGeometryType getGeometryType() setGeometry()

Implemented in physx::NpShape.

◆ getGeometryType()

PX_DEPRECATED PX_FORCE_INLINE PxGeometryType::Enum physx::PxShape::getGeometryType ( ) const
inline

Get the geometry type of the shape.

Returns
Type of shape geometry.
See also
PxGeometryType
Deprecated:

◆ getHeightFieldGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getHeightFieldGeometry ( PxHeightFieldGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getLocalPose()

virtual PxTransform physx::PxShape::getLocalPose ( ) const
pure virtual

Retrieves the pose of the shape in actor space, i.e. relative to the actor they are owned by.

This transformation is identity by default.

Returns
Pose of shape relative to the actor's frame.
See also
setLocalPose()

Implemented in physx::NpShape.

◆ getMaterialFromInternalFaceIndex()

virtual PxBaseMaterial * physx::PxShape::getMaterialFromInternalFaceIndex ( PxU32  faceIndex) const
pure virtual

Retrieve material from given triangle index.

The input index is the internal triangle index as used inside the SDK. This is the index returned to users by various SDK functions such as raycasts.

This function is only useful for triangle meshes or heightfields, which have per-triangle materials. For other shapes or SDF triangle meshes, the function returns the single material associated with the shape, regardless of the index.

Parameters
[in]faceIndexThe internal triangle index whose material you want to retrieve.
Returns
Material from input triangle
Note
If faceIndex value of 0xFFFFffff is passed as an input for mesh and heightfield shapes, this function will issue a warning and return NULL.
Scene queries set the value of PxQueryHit::faceIndex to 0xFFFFffff whenever it is undefined or does not apply.
See also
PxMaterial getNbMaterials() PxMaterial::release()

Implemented in physx::NpShape.

◆ getMaterials()

virtual PxU32 physx::PxShape::getMaterials ( PxMaterial **  userBuffer,
PxU32  bufferSize,
PxU32  startIndex = 0 
) const
pure virtual

Retrieve all the material pointers associated with the shape.

You can retrieve the number of material pointers by calling getNbMaterials()

Note: The returned data may contain invalid pointers if you release materials using PxMaterial::release().

Parameters
[out]userBufferThe buffer to store the material pointers.
[in]bufferSizeSize of provided user buffer.
[in]startIndexIndex of first material pointer to be retrieved
Returns
Number of material pointers written to the buffer.
See also
PxMaterial getNbMaterials() PxMaterial::release()

Implemented in physx::NpShape.

◆ getMinTorsionalPatchRadius()

virtual PxReal physx::PxShape::getMinTorsionalPatchRadius ( ) const
pure virtual

Gets minimum torsional patch radius.

This defines the minimum radius of the contact patch used to apply torsional friction. If the radius is 0, the amount of torsional friction that will be applied will be entirely dependent on the value of torsionalPatchRadius.

If the radius is > 0, some torsional friction will be applied regardless of the value of torsionalPatchRadius or the amount of penetration.

Returns
The minimum torsional patch radius of the shape.

Implemented in physx::NpShape.

◆ getName()

virtual const char * physx::PxShape::getName ( ) const
pure virtual

retrieves the name string set with setName().

Returns
The name associated with the shape.
See also
setName()

Implemented in physx::NpShape.

◆ getNbMaterials()

virtual PxU16 physx::PxShape::getNbMaterials ( ) const
pure virtual

Returns the number of materials assigned to the shape.

You can use getMaterials() to retrieve the material pointers.

Returns
Number of materials associated with this shape.
See also
PxMaterial getMaterials()

Implemented in physx::NpShape.

◆ getParticleSystemGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getParticleSystemGeometry ( PxParticleSystemGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getPlaneGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getPlaneGeometry ( PxPlaneGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getQueryFilterData()

virtual PxFilterData physx::PxShape::getQueryFilterData ( ) const
pure virtual

Retrieves the shape's Query filter data.

See also
setQueryFilterData()

Implemented in physx::NpShape.

◆ getRestOffset()

virtual PxReal physx::PxShape::getRestOffset ( ) const
pure virtual

Retrieves the rest offset.

Returns
The rest offset of the shape.
See also
setRestOffset()

Implemented in physx::NpShape.

◆ getSimulationFilterData()

virtual PxFilterData physx::PxShape::getSimulationFilterData ( ) const
pure virtual

Retrieves the shape's collision filter data.

See also
setSimulationFilterData()

Implemented in physx::NpShape.

◆ getSoftBodyMaterials()

virtual PxU32 physx::PxShape::getSoftBodyMaterials ( PxFEMSoftBodyMaterial **  userBuffer,
PxU32  bufferSize,
PxU32  startIndex = 0 
) const
pure virtual

Retrieve all the FEM soft body material pointers associated with the shape.

You can retrieve the number of material pointers by calling getNbMaterials()

Note: The returned data may contain invalid pointers if you release materials using PxMaterial::release().

Parameters
[out]userBufferThe buffer to store the material pointers.
[in]bufferSizeSize of provided user buffer.
[in]startIndexIndex of first material pointer to be retrieved
Returns
Number of material pointers written to the buffer.
See also
PxFEMSoftBodyMaterial getNbMaterials() PxMaterial::release()

Implemented in physx::NpShape.

◆ getSphereGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getSphereGeometry ( PxSphereGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getTetrahedronMeshGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getTetrahedronMeshGeometry ( PxTetrahedronMeshGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ getTorsionalPatchRadius()

virtual PxReal physx::PxShape::getTorsionalPatchRadius ( ) const
pure virtual

Gets torsional patch radius.

This defines the radius of the contact patch used to apply torsional friction. If the radius is 0, no torsional friction will be applied. If the radius is > 0, some torsional friction will be applied. This is proportional to the penetration depth so, if the shapes are separated or penetration is zero, no torsional friction will be applied. It is used to approximate rotational friction introduced by the compression of contacting surfaces.

Returns
The torsional patch radius of the shape.

Implemented in physx::NpShape.

◆ getTriangleMeshGeometry()

PX_DEPRECATED PX_FORCE_INLINE bool physx::PxShape::getTriangleMeshGeometry ( PxTriangleMeshGeometry &  geometry) const
inline

Fetch the geometry of the shape.

Note
If the type of geometry to extract does not match the geometry type of the shape then the method will return false and the passed in geometry descriptor is not modified.
Parameters
[in]geometryThe descriptor to save the shape's geometry data to.
Returns
True on success else false
See also
PxGeometry PxGeometryType getGeometryType()
Deprecated:

◆ isExclusive()

virtual bool physx::PxShape::isExclusive ( ) const
pure virtual

Returns true if the shape is exclusive to an actor.

See also
PxPhysics::createShape()

Implemented in physx::NpShape.

◆ isKindOf()

virtual bool physx::PxShape::isKindOf ( const char *  superClass) const
inlineprotectedvirtual

Returns whether a given type name matches with the type of this instance.

Reimplemented from physx::PxRefCounted.

◆ release()

virtual void physx::PxShape::release ( )
pure virtual

Decrements the reference count of a shape and releases it if the new reference count is zero.

Note that in releases prior to PhysX 3.3 this method did not have reference counting semantics and was used to destroy a shape created with PxActor::createShape(). In PhysX 3.3 and above, this usage is deprecated, instead, use PxRigidActor::detachShape() to detach a shape from an actor. If the shape to be detached was created with PxActor::createShape(), the actor holds the only counted reference, and so when the shape is detached it will also be destroyed.

See also
PxRigidActor::createShape() PxPhysics::createShape() PxRigidActor::attachShape() PxRigidActor::detachShape()

Implements physx::PxRefCounted.

Implemented in physx::NpShape.

◆ setClothMaterials()

virtual void physx::PxShape::setClothMaterials ( PxFEMClothMaterial *const *  materials,
PxU16  materialCount 
)
pure virtual

Assigns FEM cloth material(s) to the shape. Will remove existing materials from the shape.

Warning
Feature under development, only for internal usage.

Sleeping: Does NOT wake the associated actor up automatically.

Parameters
[in]materialsList of material pointers to assign to the shape. See #PxFEMClothMaterial
[in]materialCountThe number of materials provided.
See also
PxPhysics.createFEMClothMaterial() getClothMaterials()

Implemented in physx::NpShape.

◆ setContactOffset()

virtual void physx::PxShape::setContactOffset ( PxReal  contactOffset)
pure virtual

Sets the contact offset.

Shapes whose distance is less than the sum of their contactOffset values will generate contacts. The contact offset must be positive and greater than the rest offset. Having a contactOffset greater than than the restOffset allows the collision detection system to predictively enforce the contact constraint even when the objects are slightly separated. This prevents jitter that would occur if the constraint were enforced only when shapes were within the rest distance.

Default: 0.02f * PxTolerancesScale::length

Sleeping: Does NOT wake the associated actor up automatically.

Parameters
[in]contactOffsetRange: [maximum(0,restOffset), PX_MAX_F32)
See also
getContactOffset PxTolerancesScale setRestOffset

Implemented in physx::NpShape.

◆ setDensityForFluid()

virtual void physx::PxShape::setDensityForFluid ( PxReal  densityForFluid)
pure virtual

Sets the density used to interact with fluids.

To be physically accurate, the density of a rigid body should be computed as its mass divided by its volume. To simplify tuning the interaction of fluid and rigid bodies, the density for fluid can differ from the real density. This allows to create floating bodies, even if they are supposed to sink with their mass and volume.

Default: 800.0f

Parameters
[in]densityForFluidRange: (0, PX_MAX_F32)
See also
getDensityForFluid

Implemented in physx::NpShape.

◆ setFlag()

virtual void physx::PxShape::setFlag ( PxShapeFlag::Enum  flag,
bool  value 
)
pure virtual

Sets shape flags.

Sleeping: Does NOT wake the associated actor up automatically.

Parameters
[in]flagThe shape flag to enable/disable. See #PxShapeFlag.
[in]valueTrue to set the flag. False to clear the flag specified in flag.

Default: PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSIMULATION_SHAPE | PxShapeFlag::eSCENE_QUERY_SHAPE

See also
PxShapeFlag getFlags()

Implemented in physx::NpShape.

◆ setFlags()

virtual void physx::PxShape::setFlags ( PxShapeFlags  inFlags)
pure virtual

Sets shape flags.

See also
PxShapeFlag getFlags()

Implemented in physx::NpShape.

◆ setGeometry()

virtual void physx::PxShape::setGeometry ( const PxGeometry &  geometry)
pure virtual

Adjust the geometry of the shape.

Note
The type of the passed in geometry must match the geometry type of the shape.
It is not allowed to change the geometry type of a shape.
This function does not guarantee correct/continuous behavior when objects are resting on top of old or new geometry.
Parameters
[in]geometryNew geometry of the shape.
See also
PxGeometry PxGeometryType getGeometryType()

Implemented in physx::NpShape.

◆ setLocalPose()

virtual void physx::PxShape::setLocalPose ( const PxTransform &  pose)
pure virtual

Sets the pose of the shape in actor space, i.e. relative to the actors to which they are attached.

This transformation is identity by default.

The local pose is an attribute of the shape, and so will apply to all actors to which the shape is attached.

Sleeping: Does NOT wake the associated actor up automatically.

Note: Does not automatically update the inertia properties of the owning actor (if applicable); use the PhysX extensions method PxRigidBodyExt::updateMassAndInertia() to do this.

Default: the identity transform

Parameters
[in]poseThe new transform from the actor frame to the shape frame. Range: rigid body transform
See also
getLocalPose()

Implemented in physx::NpShape.

◆ setMaterials()

virtual void physx::PxShape::setMaterials ( PxMaterial *const *  materials,
PxU16  materialCount 
)
pure virtual

Assigns material(s) to the shape. Will remove existing materials from the shape.

Sleeping: Does NOT wake the associated actor up automatically.

Parameters
[in]materialsList of material pointers to assign to the shape. See #PxMaterial
[in]materialCountThe number of materials provided.
See also
PxPhysics.createMaterial() getMaterials()

Implemented in physx::NpShape.

◆ setMinTorsionalPatchRadius()

virtual void physx::PxShape::setMinTorsionalPatchRadius ( PxReal  radius)
pure virtual

Sets minimum torsional patch radius.

This defines the minimum radius of the contact patch used to apply torsional friction. If the radius is 0, the amount of torsional friction that will be applied will be entirely dependent on the value of torsionalPatchRadius.

If the radius is > 0, some torsional friction will be applied regardless of the value of torsionalPatchRadius or the amount of penetration.

Default: 0.0

Parameters
[in]radiusRange: (0, PX_MAX_F32)

Implemented in physx::NpShape.

◆ setName()

virtual void physx::PxShape::setName ( const char *  name)
pure virtual

Sets a name string for the object that can be retrieved with getName().

This is for debugging and is not used by the SDK. The string is not copied by the SDK, only the pointer is stored.

Default: NULL

Parameters
[in]nameThe name string to set the objects name to.
See also
getName()

Implemented in physx::NpShape.

◆ setQueryFilterData()

virtual void physx::PxShape::setQueryFilterData ( const PxFilterData &  data)
pure virtual

Sets the user definable query filter data.

Default: (0,0,0,0)

See also
getQueryFilterData()

Implemented in physx::NpShape.

◆ setRestOffset()

virtual void physx::PxShape::setRestOffset ( PxReal  restOffset)
pure virtual

Sets the rest offset.

Two shapes will come to rest at a distance equal to the sum of their restOffset values. If the restOffset is 0, they should converge to touching exactly. Having a restOffset greater than zero is useful to have objects slide smoothly, so that they do not get hung up on irregularities of each others' surfaces.

Default: 0.0f

Sleeping: Does NOT wake the associated actor up automatically.

Parameters
[in]restOffsetRange: (-PX_MAX_F32, contactOffset)
See also
getRestOffset setContactOffset

Implemented in physx::NpShape.

◆ setSimulationFilterData()

virtual void physx::PxShape::setSimulationFilterData ( const PxFilterData &  data)
pure virtual

Sets the user definable collision filter data.

Sleeping: Does wake up the actor if the filter data change causes a formerly suppressed collision pair to be enabled.

Default: (0,0,0,0)

See also
getSimulationFilterData()

Implemented in physx::NpShape.

◆ setSoftBodyMaterials()

virtual void physx::PxShape::setSoftBodyMaterials ( PxFEMSoftBodyMaterial *const *  materials,
PxU16  materialCount 
)
pure virtual

Assigns FEM soft body material(s) to the shape. Will remove existing materials from the shape.

Sleeping: Does NOT wake the associated actor up automatically.

Parameters
[in]materialsList of material pointers to assign to the shape. See #PxFEMSoftBodyMaterial
[in]materialCountThe number of materials provided.
See also
PxPhysics.createFEMSoftBodyMaterial() getSoftBodyMaterials()

Implemented in physx::NpShape.

◆ setTorsionalPatchRadius()

virtual void physx::PxShape::setTorsionalPatchRadius ( PxReal  radius)
pure virtual

Sets torsional patch radius.

This defines the radius of the contact patch used to apply torsional friction. If the radius is 0, no torsional friction will be applied. If the radius is > 0, some torsional friction will be applied. This is proportional to the penetration depth so, if the shapes are separated or penetration is zero, no torsional friction will be applied. It is used to approximate rotational friction introduced by the compression of contacting surfaces.

Default: 0.0

Parameters
[in]radiusRange: (0, PX_MAX_F32)

Implemented in physx::NpShape.


The documentation for this class was generated from the following file: