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virtual void | getDataForCustomSuspensionComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyParams *&rigidBodyParams, const PxVehicleSuspensionStateCalculationParams *&suspensionStateCalculationParams, const PxReal *&steerResponseStates, const PxVehicleRigidBodyState *&rigidBodyState, const PxVehicleWheelParams *&wheelParams, const PxVehicleSuspensionParams *&suspensionParams, const CustomSuspensionParams *&customSuspensionParams, const PxVehicleSuspensionComplianceParams *&suspensionComplianceParams, const PxVehicleSuspensionForceParams *&suspensionForceParams, const PxVehicleRoadGeometryState *&wheelRoadGeomStates, PxVehicleSuspensionState *&suspensionStates, CustomSuspensionState *&customSuspensionStates, PxVehicleSuspensionComplianceState *&suspensionComplianceStates, PxVehicleSuspensionForce *&suspensionForces)=0 |
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| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| | Update function for a vehicle component.
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◆ update()
Update function for a vehicle component.
- Parameters
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| [in] | dt | The timestep size to use for the update step. |
| [in] | context | Vehicle simulation context holding global data or data that usually applies to a large group of vehicles. |
- Returns
- True if subsequent components in a sequence should get updated, false if the sequence should be aborted.
- See also
- PxVehicleComponentSequence
Implements physx::vehicle2::PxVehicleComponent.
The documentation for this class was generated from the following file: