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RavEngine
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Public Member Functions | |
| NpShape (PxBaseFlags baseFlags) | |
| void | preExportDataReset () |
| virtual void | exportExtraData (PxSerializationContext &context) |
| void | importExtraData (PxDeserializationContext &context) |
| virtual void | requiresObjects (PxProcessPxBaseCallback &c) |
| void | resolveReferences (PxDeserializationContext &context) |
| NpShape (const PxGeometry &geometry, PxShapeFlags shapeFlags, const PxU16 *materialIndices, PxU16 materialCount, bool isExclusive, PxShapeCoreFlag::Enum flag=PxShapeCoreFlag::Enum(0)) | |
| virtual PxU32 | getReferenceCount () const PX_OVERRIDE |
| Returns the reference count of the object. | |
| virtual void | acquireReference () PX_OVERRIDE |
| Acquires a counted reference to this object. | |
| virtual void | release () PX_OVERRIDE |
| call to release from actor | |
| virtual void | setGeometry (const PxGeometry &) PX_OVERRIDE |
| Adjust the geometry of the shape. | |
| virtual const PxGeometry & | getGeometry () const PX_OVERRIDE |
| Retrieve a reference to the shape's geometry. | |
| virtual PxRigidActor * | getActor () const PX_OVERRIDE |
| Retrieves the actor which this shape is associated with. | |
| virtual void | setLocalPose (const PxTransform &pose) PX_OVERRIDE |
| Sets the pose of the shape in actor space, i.e. relative to the actors to which they are attached. | |
| virtual PxTransform | getLocalPose () const PX_OVERRIDE |
| Retrieves the pose of the shape in actor space, i.e. relative to the actor they are owned by. | |
| virtual void | setSimulationFilterData (const PxFilterData &data) PX_OVERRIDE |
| Sets the user definable collision filter data. | |
| virtual PxFilterData | getSimulationFilterData () const PX_OVERRIDE |
| Retrieves the shape's collision filter data. | |
| virtual void | setQueryFilterData (const PxFilterData &data) PX_OVERRIDE |
| Sets the user definable query filter data. | |
| virtual PxFilterData | getQueryFilterData () const PX_OVERRIDE |
| Retrieves the shape's Query filter data. | |
| virtual void | setMaterials (PxMaterial *const *materials, PxU16 materialCount) PX_OVERRIDE |
| Assigns material(s) to the shape. Will remove existing materials from the shape. | |
| virtual void | setSoftBodyMaterials (PxFEMSoftBodyMaterial *const *materials, PxU16 materialCount) PX_OVERRIDE |
| Assigns FEM soft body material(s) to the shape. Will remove existing materials from the shape. | |
| virtual void | setClothMaterials (PxFEMClothMaterial *const *materials, PxU16 materialCount) PX_OVERRIDE |
| Assigns FEM cloth material(s) to the shape. Will remove existing materials from the shape. | |
| virtual PxU16 | getNbMaterials () const PX_OVERRIDE |
| Returns the number of materials assigned to the shape. | |
| virtual PxU32 | getMaterials (PxMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const PX_OVERRIDE |
| Retrieve all the material pointers associated with the shape. | |
| virtual PxU32 | getSoftBodyMaterials (PxFEMSoftBodyMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const PX_OVERRIDE |
| Retrieve all the FEM soft body material pointers associated with the shape. | |
| virtual PxU32 | getClothMaterials (PxFEMClothMaterial **userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const PX_OVERRIDE |
| Retrieve all the FEM cloth material pointers associated with the shape. | |
| virtual PxBaseMaterial * | getMaterialFromInternalFaceIndex (PxU32 faceIndex) const PX_OVERRIDE |
| Retrieve material from given triangle index. | |
| virtual void | setContactOffset (PxReal) PX_OVERRIDE |
| Sets the contact offset. | |
| virtual PxReal | getContactOffset () const PX_OVERRIDE |
| Retrieves the contact offset. | |
| virtual void | setRestOffset (PxReal) PX_OVERRIDE |
| Sets the rest offset. | |
| virtual PxReal | getRestOffset () const PX_OVERRIDE |
| Retrieves the rest offset. | |
| virtual void | setDensityForFluid (PxReal) PX_OVERRIDE |
| Sets the density used to interact with fluids. | |
| virtual PxReal | getDensityForFluid () const PX_OVERRIDE |
| Retrieves the density used to interact with fluids. | |
| virtual void | setTorsionalPatchRadius (PxReal) PX_OVERRIDE |
| Sets torsional patch radius. | |
| virtual PxReal | getTorsionalPatchRadius () const PX_OVERRIDE |
| Gets torsional patch radius. | |
| virtual void | setMinTorsionalPatchRadius (PxReal) PX_OVERRIDE |
| Sets minimum torsional patch radius. | |
| virtual PxReal | getMinTorsionalPatchRadius () const PX_OVERRIDE |
| Gets minimum torsional patch radius. | |
| virtual void | setFlag (PxShapeFlag::Enum flag, bool value) PX_OVERRIDE |
| Sets shape flags. | |
| virtual void | setFlags (PxShapeFlags inFlags) PX_OVERRIDE |
| Sets shape flags. | |
| virtual PxShapeFlags | getFlags () const PX_OVERRIDE |
| Retrieves shape flags. | |
| virtual bool | isExclusive () const PX_OVERRIDE |
| Returns true if the shape is exclusive to an actor. | |
| virtual void | setName (const char *debugName) PX_OVERRIDE |
| Sets a name string for the object that can be retrieved with getName(). | |
| virtual const char * | getName () const PX_OVERRIDE |
| retrieves the name string set with setName(). | |
| virtual void | onRefCountZero () PX_OVERRIDE |
| PX_FORCE_INLINE PxShapeFlags | getFlagsFast () const |
| PX_FORCE_INLINE const PxTransform & | getLocalPoseFast () const |
| PX_FORCE_INLINE PxGeometryType::Enum | getGeometryTypeFast () const |
| PX_FORCE_INLINE const PxFilterData & | getQueryFilterDataFast () const |
| PX_FORCE_INLINE PxU32 | getActorCount () const |
| PX_FORCE_INLINE bool | isExclusiveFast () const |
| PX_FORCE_INLINE const Sc::ShapeCore & | getCore () const |
| PX_FORCE_INLINE Sc::ShapeCore & | getCore () |
| template<typename PxMaterialType , typename NpMaterialType > | |
| PX_INLINE PxMaterialType * | getMaterial (PxU32 index) const |
| PX_FORCE_INLINE void | setSceneIfExclusive (NpScene *s) |
| void | releaseInternal () |
| void | onActorAttach (PxActor &actor) |
| void | onActorDetach () |
| void | incActorCount () |
| void | decActorCount () |
| PX_FORCE_INLINE PxU32 | getShapeManagerArrayIndex (const Cm::PtrTable &shapes) const |
| PX_FORCE_INLINE bool | checkShapeManagerArrayIndex (const Cm::PtrTable &shapes) const |
| PX_FORCE_INLINE void | setShapeManagerArrayIndex (const PxU32 id) |
| PX_FORCE_INLINE void | clearShapeManagerArrayIndex () |
| PX_FORCE_INLINE PxRigidActor * | getRigidActor () const |
Public Member Functions inherited from physx::PxShape | |
| PX_DEPRECATED PX_FORCE_INLINE PxGeometryType::Enum | getGeometryType () const |
| Get the geometry type of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getBoxGeometry (PxBoxGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getSphereGeometry (PxSphereGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getCapsuleGeometry (PxCapsuleGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getPlaneGeometry (PxPlaneGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getConvexMeshGeometry (PxConvexMeshGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getTriangleMeshGeometry (PxTriangleMeshGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getTetrahedronMeshGeometry (PxTetrahedronMeshGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getParticleSystemGeometry (PxParticleSystemGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getHeightFieldGeometry (PxHeightFieldGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| PX_DEPRECATED PX_FORCE_INLINE bool | getCustomGeometry (PxCustomGeometry &geometry) const |
| Fetch the geometry of the shape. | |
| virtual const char * | getConcreteTypeName () const |
| Returns string name of dynamic type. | |
Public Member Functions inherited from physx::PxBase | |
| template<class T > | |
| T * | is () |
| template<class T > | |
| const T * | is () const |
| PX_FORCE_INLINE PxType | getConcreteType () const |
| Returns concrete type of object. | |
| PX_FORCE_INLINE void | setBaseFlag (PxBaseFlag::Enum flag, bool value) |
| Set PxBaseFlag | |
| PX_FORCE_INLINE void | setBaseFlags (PxBaseFlags inFlags) |
| Set PxBaseFlags | |
| PX_FORCE_INLINE PxBaseFlags | getBaseFlags () const |
| Returns PxBaseFlags. | |
| virtual bool | isReleasable () const |
| Whether the object is subordinate. | |
Public Member Functions inherited from physx::NpBase | |
| NpBase (const PxEMPTY) | |
| NpBase (NpType::Enum type) | |
| PX_INLINE bool | isAPIWriteForbidden () const |
| PX_INLINE bool | isAPIWriteForbiddenExceptSplitSim () const |
| PX_FORCE_INLINE NpType::Enum | getNpType () const |
| PX_FORCE_INLINE void | setNpScene (NpScene *scene) |
| PX_FORCE_INLINE NpScene * | getNpScene () const |
| PX_FORCE_INLINE PxU32 | getBaseIndex () const |
| PX_FORCE_INLINE void | setBaseIndex (PxU32 index) |
Public Member Functions inherited from physx::PxUserAllocated | |
| PX_INLINE void * | operator new (size_t, void *address) |
| PX_INLINE void | operator delete (void *, void *) |
| template<typename Alloc > | |
| PX_INLINE void * | operator new (size_t size, Alloc alloc, const char *fileName, int line) |
| template<typename Alloc > | |
| PX_INLINE void * | operator new (size_t size, size_t, Alloc alloc, const char *fileName, int line) |
| template<typename Alloc > | |
| PX_INLINE void * | operator new[] (size_t size, Alloc alloc, const char *fileName, int line) |
| template<typename Alloc > | |
| PX_INLINE void * | operator new[] (size_t size, size_t, Alloc alloc, const char *fileName, int line) |
| template<typename Alloc > | |
| PX_INLINE void | operator delete (void *ptr, Alloc alloc, const char *fileName, int line) |
| template<typename Alloc > | |
| PX_INLINE void | operator delete[] (void *ptr, Alloc alloc, const char *fileName, int line) |
| PX_INLINE void | operator delete (void *ptr) |
| PX_INLINE void | operator delete[] (void *ptr) |
Static Public Member Functions | |
| static NpShape * | createObject (PxU8 *&address, PxDeserializationContext &context) |
| static void | getBinaryMetaData (PxOutputStream &stream) |
| static PX_FORCE_INLINE size_t | getCoreOffset () |
| template<typename PxMaterialType > | |
| static PX_INLINE bool | checkMaterialSetup (const PxGeometry &geom, const char *errorMsgPrefix, PxMaterialType *const *materials, PxU16 materialCount) |
Static Public Member Functions inherited from physx::NpBase | |
| static void | getBinaryMetaData (PxOutputStream &stream) |
Additional Inherited Members | |
Public Attributes inherited from physx::PxShape | |
| void * | userData |
| user can assign this to whatever, usually to create a 1:1 relationship with a user object. | |
Protected Member Functions inherited from physx::PxShape | |
| PX_INLINE | PxShape (PxBaseFlags baseFlags) |
| PX_INLINE | PxShape (PxType concreteType, PxBaseFlags baseFlags) |
| virtual bool | isKindOf (const char *name) const |
| Returns whether a given type name matches with the type of this instance. | |
| template<class T > | |
| PX_FORCE_INLINE bool | getGeometryT (PxGeometryType::Enum type, T &geom) const |
Protected Member Functions inherited from physx::PxRefCounted | |
| PX_INLINE | PxRefCounted (PxType concreteType, PxBaseFlags baseFlags) |
| PX_INLINE | PxRefCounted (PxBaseFlags baseFlags) |
Protected Member Functions inherited from physx::PxBase | |
| PX_INLINE | PxBase (PxType concreteType, PxBaseFlags baseFlags) |
| Constructor setting concrete type and base flags. | |
| PX_INLINE | PxBase (PxBaseFlags baseFlags) |
| Deserialization constructor setting base flags. | |
| virtual | ~PxBase () |
| Destructor. | |
| template<class T > | |
| bool | typeMatch () const |
Protected Attributes inherited from physx::PxBase | |
| PxType | mConcreteType |
| PxBaseFlags | mBaseFlags |
| PxU32 | mBuiltInRefCount |
Protected Attributes inherited from physx::NpBase | |
| PxU32 | mFreeSlot |
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Acquires a counted reference to this object.
This method increases the reference count of the object by 1. Decrement the reference count by calling release()
Implements physx::PxRefCounted.
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Retrieves the actor which this shape is associated with.
Implements physx::PxShape.
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Retrieve all the FEM cloth material pointers associated with the shape.
You can retrieve the number of material pointers by calling getNbMaterials()
Note: The returned data may contain invalid pointers if you release materials using PxMaterial::release().
| [out] | userBuffer | The buffer to store the material pointers. |
| [in] | bufferSize | Size of provided user buffer. |
| [in] | startIndex | Index of first material pointer to be retrieved |
Implements physx::PxShape.
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Retrieves the contact offset.
Implements physx::PxShape.
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Retrieves the density used to interact with fluids.
Implements physx::PxShape.
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Retrieves shape flags.
Implements physx::PxShape.
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Retrieve a reference to the shape's geometry.
Implements physx::PxShape.
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Retrieves the pose of the shape in actor space, i.e. relative to the actor they are owned by.
This transformation is identity by default.
Implements physx::PxShape.
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Retrieve material from given triangle index.
The input index is the internal triangle index as used inside the SDK. This is the index returned to users by various SDK functions such as raycasts.
This function is only useful for triangle meshes or heightfields, which have per-triangle materials. For other shapes or SDF triangle meshes, the function returns the single material associated with the shape, regardless of the index.
| [in] | faceIndex | The internal triangle index whose material you want to retrieve. |
Implements physx::PxShape.
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Retrieve all the material pointers associated with the shape.
You can retrieve the number of material pointers by calling getNbMaterials()
Note: The returned data may contain invalid pointers if you release materials using PxMaterial::release().
| [out] | userBuffer | The buffer to store the material pointers. |
| [in] | bufferSize | Size of provided user buffer. |
| [in] | startIndex | Index of first material pointer to be retrieved |
Implements physx::PxShape.
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Gets minimum torsional patch radius.
This defines the minimum radius of the contact patch used to apply torsional friction. If the radius is 0, the amount of torsional friction that will be applied will be entirely dependent on the value of torsionalPatchRadius.
If the radius is > 0, some torsional friction will be applied regardless of the value of torsionalPatchRadius or the amount of penetration.
Implements physx::PxShape.
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retrieves the name string set with setName().
Implements physx::PxShape.
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Returns the number of materials assigned to the shape.
You can use getMaterials() to retrieve the material pointers.
Implements physx::PxShape.
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Returns the reference count of the object.
At creation, the reference count of the object is 1. Every other object referencing this object increments the count by 1. When the reference count reaches 0, and only then, the object gets destroyed automatically.
Implements physx::PxRefCounted.
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Retrieves the rest offset.
Implements physx::PxShape.
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Retrieves the shape's collision filter data.
Implements physx::PxShape.
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Retrieve all the FEM soft body material pointers associated with the shape.
You can retrieve the number of material pointers by calling getNbMaterials()
Note: The returned data may contain invalid pointers if you release materials using PxMaterial::release().
| [out] | userBuffer | The buffer to store the material pointers. |
| [in] | bufferSize | Size of provided user buffer. |
| [in] | startIndex | Index of first material pointer to be retrieved |
Implements physx::PxShape.
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Gets torsional patch radius.
This defines the radius of the contact patch used to apply torsional friction. If the radius is 0, no torsional friction will be applied. If the radius is > 0, some torsional friction will be applied. This is proportional to the penetration depth so, if the shapes are separated or penetration is zero, no torsional friction will be applied. It is used to approximate rotational friction introduced by the compression of contacting surfaces.
Implements physx::PxShape.
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Returns true if the shape is exclusive to an actor.
Implements physx::PxShape.
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Reimplemented from physx::PxRefCounted.
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call to release from actor
Implements physx::PxShape.
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Assigns FEM cloth material(s) to the shape. Will remove existing materials from the shape.
Sleeping: Does NOT wake the associated actor up automatically.
| [in] | materials | List of material pointers to assign to the shape. See #PxFEMClothMaterial |
| [in] | materialCount | The number of materials provided. |
Implements physx::PxShape.
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Sets the contact offset.
Shapes whose distance is less than the sum of their contactOffset values will generate contacts. The contact offset must be positive and greater than the rest offset. Having a contactOffset greater than than the restOffset allows the collision detection system to predictively enforce the contact constraint even when the objects are slightly separated. This prevents jitter that would occur if the constraint were enforced only when shapes were within the rest distance.
Default: 0.02f * PxTolerancesScale::length
Sleeping: Does NOT wake the associated actor up automatically.
| [in] | contactOffset | Range: [maximum(0,restOffset), PX_MAX_F32) |
Implements physx::PxShape.
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Sets the density used to interact with fluids.
To be physically accurate, the density of a rigid body should be computed as its mass divided by its volume. To simplify tuning the interaction of fluid and rigid bodies, the density for fluid can differ from the real density. This allows to create floating bodies, even if they are supposed to sink with their mass and volume.
Default: 800.0f
| [in] | densityForFluid | Range: (0, PX_MAX_F32) |
notifyActorAndUpdatePVD(Sc::ShapeChangeNotifyFlag::eRESTOFFSET);
Implements physx::PxShape.
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Sets shape flags.
Sleeping: Does NOT wake the associated actor up automatically.
| [in] | flag | The shape flag to enable/disable. See #PxShapeFlag. |
| [in] | value | True to set the flag. False to clear the flag specified in flag. |
Default: PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSIMULATION_SHAPE | PxShapeFlag::eSCENE_QUERY_SHAPE
Implements physx::PxShape.
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Adjust the geometry of the shape.
| [in] | geometry | New geometry of the shape. |
Implements physx::PxShape.
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Sets the pose of the shape in actor space, i.e. relative to the actors to which they are attached.
This transformation is identity by default.
The local pose is an attribute of the shape, and so will apply to all actors to which the shape is attached.
Sleeping: Does NOT wake the associated actor up automatically.
Note: Does not automatically update the inertia properties of the owning actor (if applicable); use the PhysX extensions method PxRigidBodyExt::updateMassAndInertia() to do this.
Default: the identity transform
| [in] | pose | The new transform from the actor frame to the shape frame. Range: rigid body transform |
Implements physx::PxShape.
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Assigns material(s) to the shape. Will remove existing materials from the shape.
Sleeping: Does NOT wake the associated actor up automatically.
| [in] | materials | List of material pointers to assign to the shape. See #PxMaterial |
| [in] | materialCount | The number of materials provided. |
Implements physx::PxShape.
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Sets minimum torsional patch radius.
This defines the minimum radius of the contact patch used to apply torsional friction. If the radius is 0, the amount of torsional friction that will be applied will be entirely dependent on the value of torsionalPatchRadius.
If the radius is > 0, some torsional friction will be applied regardless of the value of torsionalPatchRadius or the amount of penetration.
Default: 0.0
| [in] | radius | Range: (0, PX_MAX_F32) |
Implements physx::PxShape.
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Sets a name string for the object that can be retrieved with getName().
This is for debugging and is not used by the SDK. The string is not copied by the SDK, only the pointer is stored.
Default: NULL
| [in] | name | The name string to set the objects name to. |
Implements physx::PxShape.
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Sets the user definable query filter data.
Default: (0,0,0,0)
Implements physx::PxShape.
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Sets the rest offset.
Two shapes will come to rest at a distance equal to the sum of their restOffset values. If the restOffset is 0, they should converge to touching exactly. Having a restOffset greater than zero is useful to have objects slide smoothly, so that they do not get hung up on irregularities of each others' surfaces.
Default: 0.0f
Sleeping: Does NOT wake the associated actor up automatically.
| [in] | restOffset | Range: (-PX_MAX_F32, contactOffset) |
Implements physx::PxShape.
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Sets the user definable collision filter data.
Sleeping: Does wake up the actor if the filter data change causes a formerly suppressed collision pair to be enabled.
Default: (0,0,0,0)
Implements physx::PxShape.
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Assigns FEM soft body material(s) to the shape. Will remove existing materials from the shape.
Sleeping: Does NOT wake the associated actor up automatically.
| [in] | materials | List of material pointers to assign to the shape. See #PxFEMSoftBodyMaterial |
| [in] | materialCount | The number of materials provided. |
Implements physx::PxShape.
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Sets torsional patch radius.
This defines the radius of the contact patch used to apply torsional friction. If the radius is 0, no torsional friction will be applied. If the radius is > 0, some torsional friction will be applied. This is proportional to the penetration depth so, if the shapes are separated or penetration is zero, no torsional friction will be applied. It is used to approximate rotational friction introduced by the compression of contacting surfaces.
Default: 0.0
| [in] | radius | Range: (0, PX_MAX_F32) |
Implements physx::PxShape.