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RavEngine
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PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback. More...
#include <PxFiltering.h>
Public Member Functions | |
| PX_INLINE | PxFilterData (const PxEMPTY) |
| PX_INLINE | PxFilterData () |
| Default constructor. | |
| PX_INLINE | PxFilterData (const PxFilterData &fd) |
| Copy constructor. | |
| PX_INLINE | PxFilterData (PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3) |
| Constructor to set filter data initially. | |
| PX_INLINE void | setToDefault () |
| (re)sets the structure to the default. | |
| PX_INLINE void | operator= (const PxFilterData &fd) |
| Assignment operator. | |
| PX_INLINE bool | operator== (const PxFilterData &a) const |
| Comparison operator to allow use in Array. | |
| PX_INLINE bool | operator!= (const PxFilterData &a) const |
| Comparison operator to allow use in Array. | |
Public Attributes | |
| PxU32 | word0 |
| PxU32 | word1 |
| PxU32 | word2 |
| PxU32 | word3 |
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.