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physx::PxFilterData Struct Reference

PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback. More...

#include <PxFiltering.h>

Public Member Functions

PX_INLINE PxFilterData (const PxEMPTY)
 
PX_INLINE PxFilterData ()
 Default constructor.
 
PX_INLINE PxFilterData (const PxFilterData &fd)
 Copy constructor.
 
PX_INLINE PxFilterData (PxU32 w0, PxU32 w1, PxU32 w2, PxU32 w3)
 Constructor to set filter data initially.
 
PX_INLINE void setToDefault ()
 (re)sets the structure to the default.

 
PX_INLINE void operator= (const PxFilterData &fd)
 Assignment operator.
 
PX_INLINE bool operator== (const PxFilterData &a) const
 Comparison operator to allow use in Array.
 
PX_INLINE bool operator!= (const PxFilterData &a) const
 Comparison operator to allow use in Array.
 

Public Attributes

PxU32 word0
 
PxU32 word1
 
PxU32 word2
 
PxU32 word3
 

Detailed Description

PxFilterData is user-definable data which gets passed into the collision filtering shader and/or callback.

See also
PxShape.setSimulationFilterData() PxShape.getSimulationFilterData() PxSimulationFilterShader PxSimulationFilterCallback

The documentation for this struct was generated from the following file: