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| SweepConvexMeshHitCallback (const ConvexHullData &hull, const PxMeshScale &convexScale, const Cm::FastVertex2ShapeScaling &meshScale, const PxTransform &convexPose, const PxTransform &meshPose, const PxVec3 &unitDir, const PxReal distance, PxHitFlags hitFlags, const bool bothTriangleSidesCollide, const PxReal inflation, const bool anyHit, float distCoef) |
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| virtual PxAgain | processHit (const PxGeomRaycastHit &hit, const PxVec3 &av0, const PxVec3 &av1, const PxVec3 &av2, PxReal &shrunkMaxT, const PxU32 *) |
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bool | finalizeHit (PxGeomSweepHit &sweepHit, const PxTriangleMeshGeometry &meshGeom, const PxTransform &pose, const PxConvexMeshGeometry &convexGeom, const PxTransform &convexPose, const PxVec3 &unitDir, PxReal inflation, bool isMtd, bool meshBothSides, bool isDoubleSided, bool bothTriangleSidesCollide) |
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| SweepShapeMeshHitCallback (CallbackMode::Enum mode, const PxHitFlags &hitFlags, bool flipNormal, float distCoef) |
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void | operator= (const SweepShapeMeshHitCallback &) |
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| MeshHitCallback (CallbackMode::Enum aMode) |
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PX_FORCE_INLINE bool | inAnyMode () const |
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PX_FORCE_INLINE bool | inClosestMode () const |
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PX_FORCE_INLINE bool | inMultipleMode () const |
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◆ processHit()
The documentation for this struct was generated from the following files:
- RavEngine/deps/physx/physx/source/geomutils/src/mesh/GuSweepMesh.h
- RavEngine/deps/physx/physx/source/geomutils/src/mesh/GuSweepsMesh.cpp