| finalizeHit(PxGeomSweepHit &sweepHit, const PxTriangleMeshGeometry &meshGeom, const PxTransform &pose, const PxConvexMeshGeometry &convexGeom, const PxTransform &convexPose, const PxVec3 &unitDir, PxReal inflation, bool isMtd, bool meshBothSides, bool isDoubleSided, bool bothTriangleSidesCollide) (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mAnyHit (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mBothTriangleSidesCollide (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mConvexHull (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mConvexPoseV (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mConvexSpaceDir (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mDistCoeff (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mFlipNormal (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mHitFlags (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mHitTriangle (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mInflation (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mInitialDistance (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mInitialOverlap (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mMeshScale (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mMeshSpaceUnitDir (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mMeshToConvex (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mStatus (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mSweepHit (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| mUnitDir (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| operator=(const SweepShapeMeshHitCallback &) (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | inline |
| processHit(const PxGeomRaycastHit &hit, const PxVec3 &av0, const PxVec3 &av1, const PxVec3 &av2, PxReal &shrunkMaxT, const PxU32 *) (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | virtual |
| SweepConvexMeshHitCallback(const ConvexHullData &hull, const PxMeshScale &convexScale, const Cm::FastVertex2ShapeScaling &meshScale, const PxTransform &convexPose, const PxTransform &meshPose, const PxVec3 &unitDir, const PxReal distance, PxHitFlags hitFlags, const bool bothTriangleSidesCollide, const PxReal inflation, const bool anyHit, float distCoef) (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | |
| SweepShapeMeshHitCallback(CallbackMode::Enum mode, const PxHitFlags &hitFlags, bool flipNormal, float distCoef) (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| ~SweepConvexMeshHitCallback() (defined in physx::Gu::SweepConvexMeshHitCallback) | physx::Gu::SweepConvexMeshHitCallback | inlinevirtual |