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| SceneQueries (Sq::PVDCapture *pvd, PxU64 contextID, Gu::Pruner *staticPruner, Gu::Pruner *dynamicPruner, PxU32 dynamicTreeRebuildRateHint, float inflation, const PxSceneLimits &limits, const Sq::QueryAdapter &adapter) |
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PX_FORCE_INLINE Sq::PrunerManager & | getPrunerManagerFast () |
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PX_FORCE_INLINE const Sq::PrunerManager & | getPrunerManagerFast () const |
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template<typename QueryHit > |
| bool | multiQuery (const Sq::MultiQueryInput &in, PxHitCallback< QueryHit > &hits, PxHitFlags hitFlags, const PxQueryCache *cache, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall) const |
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bool | _raycast (const PxVec3 &origin, const PxVec3 &unitDir, const PxReal distance, PxRaycastCallback &hitCall, PxHitFlags hitFlags, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, PxGeometryQueryFlags flags) const |
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bool | _sweep (const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, const PxReal distance, PxSweepCallback &hitCall, PxHitFlags hitFlags, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, const PxReal inflation, PxGeometryQueryFlags flags) const |
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bool | _overlap (const PxGeometry &geometry, const PxTransform &transform, PxOverlapCallback &hitCall, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall, const PxQueryCache *cache, PxGeometryQueryFlags flags) const |
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PX_FORCE_INLINE PxU64 | getContextId () const |
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template<typename HitType > |
| bool | multiQuery (const MultiQueryInput &input, PxHitCallback< HitType > &hits, PxHitFlags hitFlags, const PxQueryCache *cache, const PxQueryFilterData &filterData, PxQueryFilterCallback *filterCall) const |
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