RavEngine
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physx::Sq::PVDCapture Class Referenceabstract

Public Member Functions

virtual bool transmitSceneQueries ()=0
 
virtual void raycast (const PxVec3 &origin, const PxVec3 &unitDir, PxReal distance, const PxRaycastHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData, bool multipleHits)=0
 
virtual void sweep (const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, PxReal distance, const PxSweepHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData, bool multipleHits)=0
 
virtual void overlap (const PxGeometry &geometry, const PxTransform &pose, const PxOverlapHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData)=0
 

The documentation for this class was generated from the following file: