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virtual bool | transmitSceneQueries ()=0 |
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virtual void | raycast (const PxVec3 &origin, const PxVec3 &unitDir, PxReal distance, const PxRaycastHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData, bool multipleHits)=0 |
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virtual void | sweep (const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, PxReal distance, const PxSweepHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData, bool multipleHits)=0 |
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virtual void | overlap (const PxGeometry &geometry, const PxTransform &pose, const PxOverlapHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData)=0 |
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The documentation for this class was generated from the following file:
- RavEngine/deps/physx/physx/source/scenequery/include/SqQuery.h