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SqQuery.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SQ_QUERY_H
30#define SQ_QUERY_H
31
32// PT: SQ-API LEVEL 3 (Level 1 = SqPruner.h, Level 2 = SqManager/SqPrunerData)
33// PT: this file is part of a "high-level" set of files within Sq. The SqPruner API doesn't rely on them.
34// PT: this should really be at Np level but moving it to Sq allows us to share it.
35
36#include "foundation/PxSimpleTypes.h"
37#include "geometry/PxGeometryQueryFlags.h"
38
39#include "SqManager.h"
40#include "PxQueryReport.h"
41#include "GuCachedFuncs.h"
42
43namespace physx
44{
45class PxGeometry;
46struct PxQueryFilterData;
47struct PxFilterData;
48class PxQueryFilterCallback;
49
50namespace Sq
51{
52 struct MultiQueryInput;
53
55 {
56 public:
57 PVDCapture() {}
58 virtual ~PVDCapture() {}
59
60 virtual bool transmitSceneQueries() = 0;
61
62 virtual void raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal distance, const PxRaycastHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0;
63 virtual void sweep(const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, PxReal distance, const PxSweepHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0;
64 virtual void overlap(const PxGeometry& geometry, const PxTransform& pose, const PxOverlapHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData) = 0;
65 };
66
67 // SceneQueries-level adapter. Augments the PrunerManager-level adapter with functions needed to perform queries.
68 class QueryAdapter : public Adapter
69 {
70 public:
71 QueryAdapter() {}
72 virtual ~QueryAdapter() {}
73
74 // PT: TODO: decouple from PxQueryCache?
75 virtual Gu::PrunerHandle findPrunerHandle(const PxQueryCache& cache, PrunerCompoundId& compoundId, PxU32& prunerIndex) const = 0;
76
77 // PT: TODO: return reference? but this version is at least consistent with getActorShape
78 virtual void getFilterData(const Gu::PrunerPayload& payload, PxFilterData& filterData) const = 0;
79 virtual void getActorShape(const Gu::PrunerPayload& payload, PxActorShape& actorShape) const = 0;
80 };
81
82}
83
85 {
86 PX_NOCOPY(SceneQueries)
87 public:
88 SceneQueries(Sq::PVDCapture* pvd, PxU64 contextID, Gu::Pruner* staticPruner, Gu::Pruner* dynamicPruner,
89 PxU32 dynamicTreeRebuildRateHint, float inflation,
90 const PxSceneLimits& limits, const Sq::QueryAdapter& adapter);
92
93 PX_FORCE_INLINE Sq::PrunerManager& getPrunerManagerFast() { return mSQManager; }
94 PX_FORCE_INLINE const Sq::PrunerManager& getPrunerManagerFast() const { return mSQManager; }
95
96 template<typename QueryHit>
97 bool multiQuery(
98 const Sq::MultiQueryInput& in,
99 PxHitCallback<QueryHit>& hits, PxHitFlags hitFlags, const PxQueryCache* cache,
100 const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) const;
101
102 bool _raycast(
103 const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, // Ray data
104 PxRaycastCallback& hitCall, PxHitFlags hitFlags,
105 const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
106 const PxQueryCache* cache, PxGeometryQueryFlags flags) const;
107
108 bool _sweep(
109 const PxGeometry& geometry, const PxTransform& pose, // GeomObject data
110 const PxVec3& unitDir, const PxReal distance, // Ray data
111 PxSweepCallback& hitCall, PxHitFlags hitFlags,
112 const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
113 const PxQueryCache* cache, const PxReal inflation, PxGeometryQueryFlags flags) const;
114
115 bool _overlap(
116 const PxGeometry& geometry, const PxTransform& transform, // GeomObject data
117 PxOverlapCallback& hitCall,
118 const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall,
119 const PxQueryCache* cache, PxGeometryQueryFlags flags) const;
120
121 PX_FORCE_INLINE PxU64 getContextId() const { return mSQManager.getContextId(); }
122 Sq::PrunerManager mSQManager;
123 public:
124 Gu::CachedFuncs mCachedFuncs;
125
126 Sq::PVDCapture* mPVD;
127 };
128
129#if PX_SUPPORT_EXTERN_TEMPLATE
130 //explicit template instantiation declaration
131 extern template
132 bool SceneQueries::multiQuery<PxRaycastHit>(const Sq::MultiQueryInput&, PxHitCallback<PxRaycastHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
133
134 extern template
135 bool SceneQueries::multiQuery<PxOverlapHit>(const Sq::MultiQueryInput&, PxHitCallback<PxOverlapHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
136
137 extern template
138 bool SceneQueries::multiQuery<PxSweepHit>(const Sq::MultiQueryInput&, PxHitCallback<PxSweepHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const;
139#endif
140
141}
142
143#endif
Definition GuPruner.h:76
A geometry object.
Definition PxGeometry.h:79
Scene query filtering callbacks.
Definition PxQueryFiltering.h:175
Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hi...
Definition PxSceneDesc.h:318
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
3 Element vector class.
Definition PxVec3.h:50
Definition SqQuery.h:85
Definition SqManager.h:49
Definition SqQuery.h:55
Definition SqManager.h:136
Definition SqQuery.h:69
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuCachedFuncs.h:41
Definition GuPrunerPayload.h:43
Combines a shape pointer and the actor the shape belongs to into one memory location.
Definition PxQueryReport.h:57
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...
Definition PxFiltering.h:365
This callback class facilitates reporting scene query hits (intersections) to the user.
Definition PxQueryReport.h:95
Definition PxQueryReport.h:67
single hit cache for scene queries.
Definition PxQueryReport.h:264
Scene query filtering data.
Definition PxQueryFiltering.h:138
Definition PxQueryReport.h:66
Definition PxQueryReport.h:68
Definition SqQuery.cpp:133