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| PCMCapsuleVsMeshContactGeneration (const CapsuleV &capsule, const aos::FloatVArg contactDist, const aos::FloatVArg replaceBreakingThreshold, const aos::PxTransformV &sphereTransform, const aos::PxTransformV &meshTransform, Gu::MultiplePersistentContactManifold &multiManifold, PxContactBuffer &contactBuffer, PxInlineArray< PxU32, LOCAL_PCM_CONTACTS_SIZE > *deferredContacts, PxRenderOutput *renderOutput=NULL) |
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void | generateEEContacts (const aos::Vec3VArg a, const aos::Vec3VArg b, const aos::Vec3VArg c, const aos::Vec3VArg normal, const PxU32 triangleIndex, const aos::Vec3VArg p, const aos::Vec3VArg q, const aos::FloatVArg sqInflatedRadius, const PxU32 previousNumContacts, Gu::MeshPersistentContact *manifoldContacts, PxU32 &numContacts) |
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void | generateEE (const aos::Vec3VArg p, const aos::Vec3VArg q, const aos::FloatVArg sqInflatedRadius, const aos::Vec3VArg normal, const PxU32 triangleIndex, const aos::Vec3VArg a, const aos::Vec3VArg b, Gu::MeshPersistentContact *manifoldContacts, PxU32 &numContacts) |
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bool | processTriangle (const PxVec3 *verts, const PxU32 triangleIndex, PxU8 triFlags, const PxU32 *vertInds) |
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| PCMMeshContactGeneration (const aos::FloatVArg contactDist, const aos::FloatVArg replaceBreakingThreshold, const aos::PxTransformV &convexTransform, const aos::PxTransformV &meshTransform, Gu::MultiplePersistentContactManifold &multiManifold, PxContactBuffer &contactBuffer, PxInlineArray< PxU32, LOCAL_PCM_CONTACTS_SIZE > *deferredContacts, PxRenderOutput *renderOutput) |
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template<PxU32 TriangleCount, typename Derived > |
| bool | processTriangleCache (Gu::TriangleCache< TriangleCount > &cache) |
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void | prioritizeContactPatches () |
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void | addManifoldPointToPatch (const aos::Vec3VArg currentPatchNormal, const aos::FloatVArg maxPen, const PxU32 previousNumContacts) |
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void | processContacts (const PxU8 maxContactPerManifold, const bool isNotLastPatch=true) |
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static void | generateContacts (const aos::Vec3VArg a, const aos::Vec3VArg b, const aos::Vec3VArg c, const aos::Vec3VArg planeNormal, const aos::Vec3VArg normal, const PxU32 triangleIndex, const aos::Vec3VArg p, const aos::Vec3VArg q, const aos::FloatVArg inflatedRadius, Gu::MeshPersistentContact *manifoldContacts, PxU32 &numContacts) |
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static void | generateEEContactsMTD (const aos::Vec3VArg a, const aos::Vec3VArg b, const aos::Vec3VArg c, const aos::Vec3VArg normal, const PxU32 triangleIndex, const aos::Vec3VArg p, const aos::Vec3VArg q, const aos::FloatVArg inflatedRadius, Gu::MeshPersistentContact *manifoldContacts, PxU32 &numContacts) |
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static void | generateEEMTD (const aos::Vec3VArg p, const aos::Vec3VArg q, const aos::FloatVArg inflatedRadius, const aos::Vec3VArg normal, const PxU32 trianlgeIndex, const aos::Vec3VArg a, const aos::Vec3VArg b, Gu::MeshPersistentContact *manifoldContacts, PxU32 &numContacts) |
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static bool | processTriangle (const TriangleV &triangle, const PxU32 triangleIndex, const CapsuleV &capsule, const aos::FloatVArg inflatedRadius, const PxU8 triFlag, Gu::MeshPersistentContact *manifoldContacts, PxU32 &numContacts) |
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