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void * | shapeInteraction |
| | Pointer to shape interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode.
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PxContactPoint * | contacts |
| | The start of the contacts for this pair.
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PxU32 | numContacts |
| | The total number of contacts this pair references.
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bool | hasMaxImpulse |
| | Defines whether this pairs has maxImpulses clamping enabled.
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bool | disableStrongFriction |
| | Defines whether this pair disables strong friction (sticky friction correlation)
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bool | hasForceThresholds |
| | Defines whether this pair requires force thresholds.
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PxReal | restDistance |
| | A distance at which the solver should aim to hold the bodies separated. Default is 0.
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PxReal | maxCCDSeparation |
| | A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly!
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PxU8 * | frictionPtr |
| | InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behavior or discarded each frame.
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PxU8 | frictionCount |
| | The total number of friction patches in this pair.
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PxReal * | contactForces |
| | Out: A buffer for the solver to write applied contact forces to.
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PxU32 | startFrictionPatchIndex |
| | Start index of friction patch in the correlation buffer. Set by friction correlation.
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PxU32 | numFrictionPatches |
| | Total number of friction patches in this pair. Set by friction correlation.
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PxU32 | startContactPatchIndex |
| | The start index of this pair's contact patches in the correlation buffer. For internal use only.
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PxU16 | numContactPatches |
| | Total number of contact patches.
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PxU16 | axisConstraintCount |
| | Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes.
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PxReal | maxImpulse |
| | The maximum impulse the solver is allowed to introduce for this pair of bodies.
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PxReal | torsionalPatchRadius |
| | This defines the radius of the contact patch used to apply torsional friction.
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PxReal | minTorsionalPatchRadius |
| | This defines the minimum radius of the contact patch used to apply torsional friction.
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PxReal | offsetSlop |
| | Slop value used to snap contact line of action back in-line with the COM.
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PxConstraintInvMassScale | invMassScales |
| | In: The local mass scaling for this pair.
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PxSolverConstraintDesc * | desc |
| | Output: The PxSolverConstraintDesc filled in by contact prep.
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const PxTGSSolverBodyVel * | body0 |
| | In: The first body. Stores velocity information. Unused unless contact involves articulations.
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const PxTGSSolverBodyVel * | body1 |
| | In: The second body. Stores velocity information. Unused unless contact involves articulations.
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const PxTGSSolverBodyTxInertia * | body0TxI |
| | In: The first PxTGSSolverBodyTxInertia. Stores the delta body to world transform and sqrtInvInertia for first body.
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const PxTGSSolverBodyTxInertia * | body1TxI |
| | In: The second PxTGSSolverBodyTxInertia. Stores the delta body to world transform and sqrtInvInertia for second body.
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const PxTGSSolverBodyData * | bodyData0 |
| | In: The first PxTGSSolverBodyData. Stores mass and miscellaneous information for the first body.
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const PxTGSSolverBodyData * | bodyData1 |
| | In: The second PxTGSSolverBodyData. Stores mass and miscellaneous information for the second body.
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PxTransform | bodyFrame0 |
| | In: The world-space transform of the first body.
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PxTransform | bodyFrame1 |
| | In: The world-space transform of the second body.
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PxSolverContactDesc::BodyState | bodyState0 |
| | In: Defines what kind of actor the first body is.
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PxSolverContactDesc::BodyState | bodyState1 |
| | In: Defines what kind of actor the second body is.
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