RavEngine
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physx::PxTGSSolverConstraintPrepDescBase Struct Reference
Inheritance diagram for physx::PxTGSSolverConstraintPrepDescBase:
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Collaboration diagram for physx::PxTGSSolverConstraintPrepDescBase:
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Public Attributes

PxConstraintInvMassScale invMassScales
 In: The local mass scaling for this pair.
 
PxSolverConstraintDesc * desc
 Output: The PxSolverConstraintDesc filled in by contact prep.
 
const PxTGSSolverBodyVel * body0
 In: The first body. Stores velocity information. Unused unless contact involves articulations.
 
const PxTGSSolverBodyVel * body1
 In: The second body. Stores velocity information. Unused unless contact involves articulations.
 
const PxTGSSolverBodyTxInertia * body0TxI
 In: The first PxTGSSolverBodyTxInertia. Stores the delta body to world transform and sqrtInvInertia for first body.
 
const PxTGSSolverBodyTxInertia * body1TxI
 In: The second PxTGSSolverBodyTxInertia. Stores the delta body to world transform and sqrtInvInertia for second body.
 
const PxTGSSolverBodyData * bodyData0
 In: The first PxTGSSolverBodyData. Stores mass and miscellaneous information for the first body.
 
const PxTGSSolverBodyData * bodyData1
 In: The second PxTGSSolverBodyData. Stores mass and miscellaneous information for the second body.
 
PxTransform bodyFrame0
 In: The world-space transform of the first body.
 
PxTransform bodyFrame1
 In: The world-space transform of the second body.
 
PxSolverContactDesc::BodyState bodyState0
 In: Defines what kind of actor the first body is.
 
PxSolverContactDesc::BodyState bodyState1
 In: Defines what kind of actor the second body is.
 

The documentation for this struct was generated from the following file: