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RavEngine
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Data structure used for preparing constraints before solving them. More...
#include <PxSolverDefs.h>
Public Attributes | |
| void * | shapeInteraction |
| Pointer to shape interaction. Used for force threshold reports in solver. Set to NULL if using immediate mode. | |
| PxContactPoint * | contacts |
| The start of the contacts for this pair. | |
| PxU32 | numContacts |
| The total number of contacts this pair references. | |
| bool | hasMaxImpulse |
| Defines whether this pairs has maxImpulses clamping enabled. | |
| bool | disableStrongFriction |
| Defines whether this pair disables strong friction (sticky friction correlation) | |
| bool | hasForceThresholds |
| Defines whether this pair requires force thresholds. | |
| PxReal | restDistance |
| A distance at which the solver should aim to hold the bodies separated. Default is 0. | |
| PxReal | maxCCDSeparation |
| A distance used to configure speculative CCD behavior. Default is PX_MAX_F32. Set internally in PhysX for bodies with eENABLE_SPECULATIVE_CCD on. Do not set directly! | |
| PxU8 * | frictionPtr |
| InOut: Friction patch correlation data. Set each frame by solver. Can be retained for improved behavior or discarded each frame. | |
| PxU8 | frictionCount |
| The total number of friction patches in this pair. | |
| PxReal * | contactForces |
| Out: A buffer for the solver to write applied contact forces to. | |
| PxU32 | startFrictionPatchIndex |
| Start index of friction patch in the correlation buffer. Set by friction correlation. | |
| PxU32 | numFrictionPatches |
| Total number of friction patches in this pair. Set by friction correlation. | |
| PxU32 | startContactPatchIndex |
| The start index of this pair's contact patches in the correlation buffer. For internal use only. | |
| PxU16 | numContactPatches |
| Total number of contact patches. | |
| PxU16 | axisConstraintCount |
| Axis constraint count. Defines how many constraint rows this pair has produced. Useful for statistical purposes. | |
| PxReal | offsetSlop |
| Slop value used to snap contact line of action back in-line with the COM. | |
Public Attributes inherited from physx::PxSolverConstraintPrepDescBase | |
| PxConstraintInvMassScale | invMassScales |
| In: The local mass scaling for this pair. | |
| PxSolverConstraintDesc * | desc |
| Output: The PxSolverConstraintDesc filled in by contact prep. | |
| const PxSolverBody * | body0 |
| In: The first body. Stores velocity information. Unused unless contact involves articulations. | |
| const PxSolverBody * | body1 |
| In: The second body. Stores velocity information. Unused unless contact involves articulations. | |
| const PxSolverBodyData * | data0 |
| In: The first PxSolverBodyData. Stores mass and miscellaneous information for the first body. | |
| const PxSolverBodyData * | data1 |
| In: The second PxSolverBodyData. Stores mass and miscellaneous information for the second body. | |
| PxTransform | bodyFrame0 |
| In: The world-space transform of the first body. | |
| PxTransform | bodyFrame1 |
| In: The world-space transform of the second body. | |
| BodyState | bodyState0 |
| In: Defines what kind of actor the first body is. | |
| BodyState | bodyState1 |
| In: Defines what kind of actor the second body is. | |
Additional Inherited Members | |
Public Types inherited from physx::PxSolverConstraintPrepDescBase | |
| enum | BodyState { eDYNAMIC_BODY = 1 << 0 , eSTATIC_BODY = 1 << 1 , eKINEMATIC_BODY = 1 << 2 , eARTICULATION = 1 << 3 } |
Data structure used for preparing constraints before solving them.