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RavEngine
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Struct that the solver uses to store the state and other properties of a body. More...
#include <PxSolverDefs.h>
Public Member Functions | |
| PX_ALIGN (16, PxVec3 linearVelocity) | |
| 12 Pre-solver linear velocity | |
| PX_FORCE_INLINE PxReal | projectVelocity (const PxVec3 &lin, const PxVec3 &ang) const |
Public Attributes | |
| PxReal | invMass |
| 16 inverse mass | |
| PxVec3 | angularVelocity |
| 28 Pre-solver angular velocity | |
| PxReal | reportThreshold |
| 32 contact force threshold | |
| PxMat33 | sqrtInvInertia |
| 68 inverse inertia in world space | |
| PxReal | penBiasClamp |
| 72 the penetration bias clamp | |
| PxU32 | nodeIndex |
| 76 the node idx of this solverBodyData. Used by solver to reference between solver bodies and island bodies. Not required by immediate mode | |
| PxReal | maxContactImpulse |
| 80 the max contact impulse | |
| PxTransform | body2World |
| 108 the body's transform | |
| PxU16 | pad |
| 112 pad | |
Struct that the solver uses to store the state and other properties of a body.