|
RavEngine
|
Data structure used for preparing constraints before solving them. More...
#include <PxSolverDefs.h>
Public Types | |
| enum | BodyState { eDYNAMIC_BODY = 1 << 0 , eSTATIC_BODY = 1 << 1 , eKINEMATIC_BODY = 1 << 2 , eARTICULATION = 1 << 3 } |
Public Attributes | |
| PxConstraintInvMassScale | invMassScales |
| In: The local mass scaling for this pair. | |
| PxSolverConstraintDesc * | desc |
| Output: The PxSolverConstraintDesc filled in by contact prep. | |
| const PxSolverBody * | body0 |
| In: The first body. Stores velocity information. Unused unless contact involves articulations. | |
| const PxSolverBody * | body1 |
| In: The second body. Stores velocity information. Unused unless contact involves articulations. | |
| const PxSolverBodyData * | data0 |
| In: The first PxSolverBodyData. Stores mass and miscellaneous information for the first body. | |
| const PxSolverBodyData * | data1 |
| In: The second PxSolverBodyData. Stores mass and miscellaneous information for the second body. | |
| PxTransform | bodyFrame0 |
| In: The world-space transform of the first body. | |
| PxTransform | bodyFrame1 |
| In: The world-space transform of the second body. | |
| BodyState | bodyState0 |
| In: Defines what kind of actor the first body is. | |
| BodyState | bodyState1 |
| In: Defines what kind of actor the second body is. | |
Data structure used for preparing constraints before solving them.