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| SweepCapsuleMeshHitCallback (PxGeomSweepHit &sweepHit, const PxMat34 &worldMatrix, PxReal distance, bool meshDoubleSided, const Capsule &capsule, const PxVec3 &unitDir, const PxHitFlags &hitFlags, bool flipNormal, float distCoef) |
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| virtual PxAgain | processHit (const PxGeomRaycastHit &aHit, const PxVec3 &v0, const PxVec3 &v1, const PxVec3 &v2, PxReal &shrunkMaxT, const PxU32 *) |
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void | operator= (const SweepCapsuleMeshHitCallback &) |
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bool | finalizeHit (PxGeomSweepHit &sweepHit, const Capsule &lss, const PxTriangleMeshGeometry &triMeshGeom, const PxTransform &pose, bool isDoubleSided) const |
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| SweepShapeMeshHitCallback (CallbackMode::Enum mode, const PxHitFlags &hitFlags, bool flipNormal, float distCoef) |
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void | operator= (const SweepShapeMeshHitCallback &) |
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| MeshHitCallback (CallbackMode::Enum aMode) |
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PX_FORCE_INLINE bool | inAnyMode () const |
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PX_FORCE_INLINE bool | inClosestMode () const |
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PX_FORCE_INLINE bool | inMultipleMode () const |
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PxGeomSweepHit & | mSweepHit |
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const PxMat34 & | mVertexToWorldSkew |
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const PxReal | mTrueSweepDistance |
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PxReal | mBestAlignmentValue |
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PxReal | mBestDist |
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const Capsule & | mCapsule |
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const PxVec3 & | mUnitDir |
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const bool | mMeshDoubleSided |
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const bool | mIsSphere |
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const PxHitFlags | mHitFlags |
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bool | mStatus |
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bool | mInitialOverlap |
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bool | mFlipNormal |
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PxReal | mDistCoeff |
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CallbackMode::Enum | mode |
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◆ processHit()
The documentation for this struct was generated from the following files:
- RavEngine/deps/physx/physx/source/geomutils/src/mesh/GuSweepMesh.h
- RavEngine/deps/physx/physx/source/geomutils/src/mesh/GuSweepsMesh.cpp