| finalizeHit(PxGeomSweepHit &sweepHit, const Capsule &lss, const PxTriangleMeshGeometry &triMeshGeom, const PxTransform &pose, bool isDoubleSided) const (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mBestAlignmentValue (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mBestDist (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mCapsule (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mDistCoeff (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mFlipNormal (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mHitFlags (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mInitialOverlap (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mIsSphere (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mMeshDoubleSided (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mStatus (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mSweepHit (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mTrueSweepDistance (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mUnitDir (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| mVertexToWorldSkew (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| operator=(const SweepCapsuleMeshHitCallback &) (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | inline |
| operator=(const SweepShapeMeshHitCallback &) (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | inline |
| processHit(const PxGeomRaycastHit &aHit, const PxVec3 &v0, const PxVec3 &v1, const PxVec3 &v2, PxReal &shrunkMaxT, const PxU32 *) (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | virtual |
| SweepCapsuleMeshHitCallback(PxGeomSweepHit &sweepHit, const PxMat34 &worldMatrix, PxReal distance, bool meshDoubleSided, const Capsule &capsule, const PxVec3 &unitDir, const PxHitFlags &hitFlags, bool flipNormal, float distCoef) (defined in physx::Gu::SweepCapsuleMeshHitCallback) | physx::Gu::SweepCapsuleMeshHitCallback | |
| SweepShapeMeshHitCallback(CallbackMode::Enum mode, const PxHitFlags &hitFlags, bool flipNormal, float distCoef) (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |