35#include "PxFiltering.h"
44struct PxCookingParams;
50struct PxVehicleRigidBodyParams;
51struct PxVehicleAxleDescription;
52struct PxVehicleWheelParams;
53struct PxVehiclePhysXActor;
55struct PxVehicleSuspensionParams;
64 : rigidBodyParams(_physxActorRigidBodyParams),
65 physxActorName(_physxActorName)
70 const char* physxActorName;
82 : geometry(_geometry),
83 localPose(_localPose),
86 simulationFilterData(_simulationFilterData),
87 queryFilterData(_queryFilterData)
106 : axleDescription(_axleDescription),
107 wheelParams(_wheelParams)
122 : material(_material),
124 simulationFilterData(_simulationFilterData),
125 queryFilterData(_queryFilterData)
151void PxVehiclePhysXActorCreate
166void PxVehiclePhysXActorConfigure
187void PxVehiclePhysXArticulationLinkCreate
A geometry object.
Definition PxGeometry.h:79
Material class to represent a set of surface properties.
Definition PxMaterial.h:149
Abstract singleton factory class used for instancing objects in the Physics SDK.
Definition PxPhysics.h:91
PxRigidBody is a base class shared between dynamic rigid body objects.
Definition PxRigidBody.h:199
Definition PxVehiclePhysXActorHelpers.h:58
Definition PxVehiclePhysXActorHelpers.h:74
Definition PxVehiclePhysXActorHelpers.h:100
Definition PxVehiclePhysXActorHelpers.h:116
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Structure describing parameters affecting mesh cooking.
Definition PxCooking.h:185
PxFilterData is user-definable data which gets passed into the collision filtering shader and/or call...
Definition PxFiltering.h:365
Definition PxVehicleParams.h:53
Definition PxVehicleParams.h:174
A description of the PhysX actor and shapes that represent the vehicle in an associated PxScene.
Definition PxVehiclePhysXActorStates.h:55
The properties of the rigid body.
Definition PxVehicleRigidBodyParams.h:50
Definition PxVehicleWheelParams.h:47