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RavEngine
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Public Member Functions | |
| PX_FORCE_INLINE void | setToDefault () |
| PX_FORCE_INLINE PxVehiclePhysXSimulationContext | transformAndScale (const PxVehicleFrame &srcFrame, const PxVehicleFrame &trgFrame, const PxVehicleScale &srcScale, const PxVehicleScale &trgScale) const |
Public Member Functions inherited from physx::vehicle2::PxVehicleSimulationContext | |
| PX_FORCE_INLINE PxVehicleSimulationContextType::Enum | getType () const |
| PX_FORCE_INLINE void | setToDefault () |
| PX_FORCE_INLINE PxVehicleSimulationContext | transformAndScale (const PxVehicleFrame &srcFrame, const PxVehicleFrame &trgFrame, const PxVehicleScale &srcScale, const PxVehicleScale &trgScale) const |
Public Attributes | |
| const PxConvexMesh * | physxUnitCylinderSweepMesh |
| const PxScene * | physxScene |
| PxVehiclePhysXActorUpdateMode::Enum | physxActorUpdateMode |
| PxReal | physxActorWakeCounterResetValue |
| Wake counter value to set on the physx actor if a reset is required. | |
| PxReal | physxActorWakeCounterThreshold |
| Threshold below which to check whether the physx actor wake counter should get reset. | |
Public Attributes inherited from physx::vehicle2::PxVehicleSimulationContext | |
| PxVec3 | gravity |
| PxVehicleFrame | frame |
| PxVehicleScale | scale |
| PxVehicleTireSlipParams | tireSlipParams |
| PxVehicleTireStickyParams | tireStickyParams |
| PxReal | thresholdForwardSpeedForWheelAngleIntegration |
| Forward wheel speed below which the wheel rotation speed gets blended with the rolling speed. | |
| PxVehiclePvdContext | pvdContext |
| Structure to support Omni PVD, the PhysX Visual Debugger. | |
Additional Inherited Members | |
Protected Attributes inherited from physx::vehicle2::PxVehicleSimulationContext | |
| PxVehicleSimulationContextType::Enum | type |
| PxReal physx::vehicle2::PxVehiclePhysXSimulationContext::physxActorWakeCounterResetValue |
Wake counter value to set on the physx actor if a reset is required.
Certain vehicle states should keep a physx actor of a vehicle awake. This will be achieved by resetting the wake counter value if needed. The wake counter value is the minimum simulation time that a physx actor will stay awake.
Unit: time
| PxReal physx::vehicle2::PxVehiclePhysXSimulationContext::physxActorWakeCounterThreshold |
Threshold below which to check whether the physx actor wake counter should get reset.
Unit: time