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PX_FORCE_INLINE aos::FloatV | physx::Gu::CalculateCapsuleMinMargin (const aos::FloatVArg radius) |
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PX_INLINE | physx::Gu::CapsuleV::CapsuleV () |
| | Constructor.
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PX_INLINE | physx::Gu::CapsuleV::CapsuleV (const aos::Vec3VArg p, const aos::FloatVArg radius_) |
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PX_INLINE | physx::Gu::CapsuleV::CapsuleV (const aos::Vec3VArg center_, const aos::Vec3VArg v_, const aos::FloatVArg radius_) |
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PX_INLINE | physx::Gu::CapsuleV::CapsuleV (const PxGeometry &geom) |
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| PX_INLINE | physx::Gu::CapsuleV::~CapsuleV () |
| | Constructor.
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PX_FORCE_INLINE void | physx::Gu::CapsuleV::initialize (const aos::Vec3VArg _p0, const aos::Vec3VArg _p1, const aos::FloatVArg _radius) |
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PX_INLINE aos::Vec3V | physx::Gu::CapsuleV::computeDirection () const |
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PX_FORCE_INLINE aos::FloatV | physx::Gu::CapsuleV::getRadius () const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::CapsuleV::supportPoint (const PxI32 index) const |
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PX_FORCE_INLINE void | physx::Gu::CapsuleV::getIndex (const aos::BoolV con, PxI32 &index) const |
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PX_FORCE_INLINE void | physx::Gu::CapsuleV::setCenter (const aos::Vec3VArg _center) |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::CapsuleV::supportLocal (const aos::Vec3VArg dir) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::CapsuleV::supportRelative (const aos::Vec3VArg dir, const aos::PxMatTransformV &aToB, const aos::PxMatTransformV &aTobT) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::CapsuleV::supportLocal (const aos::Vec3VArg dir, PxI32 &index) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::CapsuleV::supportRelative (const aos::Vec3VArg dir, const aos::PxMatTransformV &aToB, const aos::PxMatTransformV &aTobT, PxI32 &index) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::CapsuleV::supportLocal (aos::Vec3V &support, const PxI32 &index, const aos::BoolV comp) const |
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PX_FORCE_INLINE aos::FloatV | physx::Gu::CapsuleV::getSweepMargin () const |
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PX_INLINE | physx::Gu::SphereV::SphereV () |
| | Constructor.
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PX_INLINE | physx::Gu::SphereV::SphereV (const aos::Vec3VArg _center, const aos::FloatV _radius) |
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PX_INLINE | physx::Gu::SphereV::SphereV (const SphereV &sphere) |
| | Copy constructor.
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PX_INLINE | physx::Gu::SphereV::SphereV (const PxGeometry &geom) |
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PX_INLINE | physx::Gu::SphereV::~SphereV () |
| | Destructor.
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PX_INLINE void | physx::Gu::SphereV::setV (const aos::Vec3VArg _center, const aos::FloatVArg _radius) |
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| PX_INLINE bool | physx::Gu::SphereV::isValid () const |
| | Checks the sphere is valid.
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| PX_INLINE bool | physx::Gu::SphereV::contains (const aos::Vec3VArg p) const |
| | Tests if a point is contained within the sphere.
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| PX_INLINE bool | physx::Gu::SphereV::contains (const SphereV &sphere) const |
| | Tests if a sphere is contained within the sphere.
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| PX_INLINE bool | physx::Gu::SphereV::contains (const aos::Vec3VArg minimum, const aos::Vec3VArg maximum) const |
| | Tests if a box is contained within the sphere.
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| PX_INLINE bool | physx::Gu::SphereV::intersect (const SphereV &sphere) const |
| | Tests if the sphere intersects another sphere.
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::SphereV::getPoint (const PxU8) |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::SphereV::supportSweep (const aos::Vec3VArg dir) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::SphereV::support (const aos::Vec3VArg) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::SphereV::supportMargin (const aos::Vec3VArg dir, const aos::FloatVArg _margin, aos::Vec3V &support) const |
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PX_FORCE_INLINE aos::BoolV | physx::Gu::SphereV::isMarginEqRadius () const |
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PX_FORCE_INLINE aos::FloatV | physx::Gu::SphereV::getSweepMargin () const |
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PX_FORCE_INLINE | physx::Gu::TetrahedronV::TetrahedronV () |
| | Constructor.
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| PX_FORCE_INLINE | physx::Gu::TetrahedronV::TetrahedronV (const aos::Vec3VArg p0, const aos::Vec3VArg p1, const aos::Vec3VArg p2, const aos::Vec3VArg p3) |
| | Constructor.
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PX_FORCE_INLINE | physx::Gu::TetrahedronV::TetrahedronV (const PxVec3 *pts) |
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| PX_FORCE_INLINE | physx::Gu::TetrahedronV::TetrahedronV (const Gu::TetrahedronV &tetrahedron) |
| | Copy constructor.
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PX_FORCE_INLINE | physx::Gu::TetrahedronV::~TetrahedronV () |
| | Destructor.
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PX_FORCE_INLINE aos::FloatV | physx::Gu::TetrahedronV::getSweepMargin () const |
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PX_FORCE_INLINE void | physx::Gu::TetrahedronV::setCenter (const aos::Vec3VArg _center) |
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PX_FORCE_INLINE aos::Vec4V | physx::Gu::TetrahedronV::getProjection (const aos::Vec3VArg dir) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TetrahedronV::supportLocal (const aos::Vec3VArg dir) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TetrahedronV::supportRelative (const aos::Vec3VArg dir, const aos::PxMatTransformV &aToB, const aos::PxMatTransformV &aTobT) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TetrahedronV::supportLocal (const aos::Vec3VArg dir, PxI32 &index) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TetrahedronV::supportRelative (const aos::Vec3VArg dir, const aos::PxMatTransformV &aToB, const aos::PxMatTransformV &aTobT, PxI32 &index) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TetrahedronV::supportPoint (const PxI32 index) const |
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PX_FORCE_INLINE | physx::Gu::TriangleV::TriangleV () |
| | Constructor.
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| PX_FORCE_INLINE | physx::Gu::TriangleV::TriangleV (const aos::Vec3VArg p0, const aos::Vec3VArg p1, const aos::Vec3VArg p2) |
| | Constructor.
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PX_FORCE_INLINE | physx::Gu::TriangleV::TriangleV (const PxVec3 *pts) |
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| PX_FORCE_INLINE | physx::Gu::TriangleV::TriangleV (const Gu::TriangleV &triangle) |
| | Copy constructor.
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PX_FORCE_INLINE | physx::Gu::TriangleV::~TriangleV () |
| | Destructor.
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PX_FORCE_INLINE void | physx::Gu::TriangleV::populateVerts (const PxU8 *inds, PxU32 numInds, const PxVec3 *originalVerts, aos::Vec3V *vertexs) const |
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PX_FORCE_INLINE aos::FloatV | physx::Gu::TriangleV::getSweepMargin () const |
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PX_FORCE_INLINE void | physx::Gu::TriangleV::setCenter (const aos::Vec3VArg _center) |
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| PX_FORCE_INLINE aos::Vec3V | physx::Gu::TriangleV::normal () const |
| | Compute the normal of the Triangle.
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| PX_FORCE_INLINE void | physx::Gu::TriangleV::denormalizedNormal (aos::Vec3V &_normal) const |
| | Compute the unnormalized normal of the Triangle.
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PX_FORCE_INLINE aos::FloatV | physx::Gu::TriangleV::area () const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TriangleV::supportLocal (const aos::Vec3VArg dir) const |
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PX_FORCE_INLINE void | physx::Gu::TriangleV::supportLocal (const aos::Vec3VArg dir, aos::FloatV &min, aos::FloatV &max) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TriangleV::supportRelative (const aos::Vec3VArg dir, const aos::PxMatTransformV &aToB, const aos::PxMatTransformV &aTobT) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TriangleV::supportLocal (const aos::Vec3VArg dir, PxI32 &index) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TriangleV::supportRelative (const aos::Vec3VArg dir, const aos::PxMatTransformV &aToB, const aos::PxMatTransformV &aTobT, PxI32 &index) const |
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PX_FORCE_INLINE aos::Vec3V | physx::Gu::TriangleV::supportPoint (const PxI32 index) const |
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