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RavEngine
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Determine the actuation state for each wheel for a vehicle propelled by engine torque. More...
#include <PxVehicleDrivetrainComponents.h>
Public Member Functions | |
| virtual void | getDataForEngineDriveActuationStateComponent (const PxVehicleAxleDescription *&axleDescription, const PxVehicleGearboxParams *&gearboxParams, PxVehicleArrayData< const PxReal > &brakeResponseStates, const PxVehicleEngineDriveThrottleCommandResponseState *&throttleResponseState, const PxVehicleGearboxState *&gearboxState, const PxVehicleDifferentialState *&differentialState, const PxVehicleClutchCommandResponseState *&clutchResponseState, PxVehicleArrayData< PxVehicleWheelActuationState > &actuationStates)=0 |
| virtual bool | update (const PxReal dt, const PxVehicleSimulationContext &context) |
| Update function for a vehicle component. | |
Determine the actuation state for each wheel for a vehicle propelled by engine torque.
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inlinevirtual |
Update function for a vehicle component.
| [in] | dt | The timestep size to use for the update step. |
| [in] | context | Vehicle simulation context holding global data or data that usually applies to a large group of vehicles. |
Implements physx::vehicle2::PxVehicleComponent.