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RavEngine
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This is the complete list of members for physx::Sq::PVDCapture, including all inherited members.
| overlap(const PxGeometry &geometry, const PxTransform &pose, const PxOverlapHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData)=0 (defined in physx::Sq::PVDCapture) | physx::Sq::PVDCapture | pure virtual |
| PVDCapture() (defined in physx::Sq::PVDCapture) | physx::Sq::PVDCapture | inline |
| raycast(const PxVec3 &origin, const PxVec3 &unitDir, PxReal distance, const PxRaycastHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData, bool multipleHits)=0 (defined in physx::Sq::PVDCapture) | physx::Sq::PVDCapture | pure virtual |
| sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, PxReal distance, const PxSweepHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData, bool multipleHits)=0 (defined in physx::Sq::PVDCapture) | physx::Sq::PVDCapture | pure virtual |
| transmitSceneQueries()=0 (defined in physx::Sq::PVDCapture) | physx::Sq::PVDCapture | pure virtual |
| ~PVDCapture() (defined in physx::Sq::PVDCapture) | physx::Sq::PVDCapture | inlinevirtual |