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physx::Sq::PVDCapture Member List

This is the complete list of members for physx::Sq::PVDCapture, including all inherited members.

overlap(const PxGeometry &geometry, const PxTransform &pose, const PxOverlapHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData)=0 (defined in physx::Sq::PVDCapture)physx::Sq::PVDCapturepure virtual
PVDCapture() (defined in physx::Sq::PVDCapture)physx::Sq::PVDCaptureinline
raycast(const PxVec3 &origin, const PxVec3 &unitDir, PxReal distance, const PxRaycastHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData, bool multipleHits)=0 (defined in physx::Sq::PVDCapture)physx::Sq::PVDCapturepure virtual
sweep(const PxGeometry &geometry, const PxTransform &pose, const PxVec3 &unitDir, PxReal distance, const PxSweepHit *hit, PxU32 hitsNum, const PxQueryFilterData &filterData, bool multipleHits)=0 (defined in physx::Sq::PVDCapture)physx::Sq::PVDCapturepure virtual
transmitSceneQueries()=0 (defined in physx::Sq::PVDCapture)physx::Sq::PVDCapturepure virtual
~PVDCapture() (defined in physx::Sq::PVDCapture)physx::Sq::PVDCaptureinlinevirtual