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| ConstraintHelper (Px1DConstraint *c, const PxVec3 &ra, const PxVec3 &rb) |
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| ConstraintHelper (Px1DConstraint *c, PxConstraintInvMassScale &invMassScale, PxTransform &cA2w, PxTransform &cB2w, PxVec3p &body0WorldOffset, const JointData &data, const PxTransform &bA2w, const PxTransform &bB2w) |
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PX_FORCE_INLINE const PxVec3 & | getRa () const |
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PX_FORCE_INLINE const PxVec3 & | getRb () const |
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PX_FORCE_INLINE void | linearHard (const PxVec3 &axis, PxReal posErr) |
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PX_FORCE_INLINE void | angularHard (const PxVec3 &axis, PxReal posErr) |
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PX_FORCE_INLINE void | linearLimit (const PxVec3 &axis, PxReal ordinate, PxReal limitValue, const PxJointLimitParameters &limit) |
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PX_FORCE_INLINE void | angularLimit (const PxVec3 &axis, PxReal ordinate, PxReal limitValue, PxReal pad, const PxJointLimitParameters &limit) |
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PX_FORCE_INLINE void | angularLimit (const PxVec3 &axis, PxReal error, const PxJointLimitParameters &limit) |
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PX_FORCE_INLINE void | anglePair (PxReal angle, PxReal lower, PxReal upper, PxReal pad, const PxVec3 &axis, const PxJointLimitParameters &limit) |
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PX_FORCE_INLINE void | linear (const PxVec3 &axis, PxReal velTarget, PxReal error, const PxD6JointDrive &drive) |
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PX_FORCE_INLINE void | angular (const PxVec3 &axis, PxReal velTarget, PxReal error, const PxD6JointDrive &drive, PxConstraintSolveHint::Enum hint=PxConstraintSolveHint::eNONE) |
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PX_FORCE_INLINE PxU32 | getCount () const |
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void | prepareLockedAxes (const PxQuat &qA, const PxQuat &qB, const PxVec3 &cB2cAp, PxU32 lin, PxU32 ang, PxVec3 &raOut, PxVec3 &rbOut) |
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PX_FORCE_INLINE Px1DConstraint * | getConstraintRow () |
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