52 ePENDING_GROUP_UPDATE = (1<<0),
55 eCHECK_MAX_FORCE_EXCEEDED = (1<<2),
67 void checkMaxForceExceeded();
69 void setBreakForceLL(PxReal linear, PxReal angular);
70 PX_FORCE_INLINE void setMinResponseThresholdLL(PxReal threshold) { mLowLevelConstraint.minResponseThreshold = threshold; }
71 PX_FORCE_INLINE const void* getConstantsLL()
const {
return mLowLevelConstraint.constantBlock; }
87 PX_FORCE_INLINE PxU8 readFlag(PxU8 flag)
const {
return PxU8(mFlags & flag); }
90 PX_FORCE_INLINE PxU32 isBroken()
const {
return PxU32(mFlags) & ConstraintSim::eBROKEN; }
99 bool hasDynamicBody();
105 bool needsProjection();
111 bool createLLConstraint();
112 void destroyLLConstraint();
Interface for points, lines, triangles, and text buffer.
Definition PxRenderBuffer.h:136
Definition ScBodySim.h:60
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39