Forward integrate the momentum and pose of the vehicle's rigid body after applying forces and torques...
Definition PxVehicleRigidBodyComponents.h:53
virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
Update function for a vehicle component.
Definition PxVehicleRigidBodyComponents.h:84
virtual void getDataForRigidBodyComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyParams *&rigidBodyParams, PxVehicleArrayData< const PxVehicleSuspensionForce > &suspensionForces, PxVehicleArrayData< const PxVehicleTireForce > &tireForces, const PxVehicleAntiRollTorque *&antiRollTorque, PxVehicleRigidBodyState *&rigidBodyState)=0
Retrieve pointers to the parameter and state data required to update the dynamic state of a rigid bod...
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
The properties of the rigid body.
Definition PxVehicleRigidBodyParams.h:50
Definition PxVehicleRigidBodyStates.h:47
Definition PxVehicleParams.h:672