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PxVehicleRigidBodyComponents.h
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25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#pragma once
30
34#include "vehicle2/PxVehicleParams.h"
35#include "vehicle2/PxVehicleComponent.h"
36
37#include "PxVehicleRigidBodyFunctions.h"
38
39#include "common/PxProfileZone.h"
40
41#if !PX_DOXYGEN
42namespace physx
43{
44namespace vehicle2
45{
46#endif
47
53{
54public:
55
58
77 const PxVehicleAxleDescription*& axleDescription,
78 const PxVehicleRigidBodyParams*& rigidBodyParams,
81 const PxVehicleAntiRollTorque*& antiRollTorque,
82 PxVehicleRigidBodyState*& rigidBodyState) = 0;
83
84 virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context)
85 {
86 PX_PROFILE_ZONE("PxVehicleRigidBodyComponent::update", 0);
87
88 const PxVehicleAxleDescription* axleDescription;
89 const PxVehicleRigidBodyParams* rigidBodyParams;
92 const PxVehicleAntiRollTorque* antiRollTorque;
93 PxVehicleRigidBodyState* rigidBodyState;
94
95 getDataForRigidBodyComponent(axleDescription, rigidBodyParams,
96 suspensionForces, tireForces, antiRollTorque,
97 rigidBodyState);
98
99 PxVehicleRigidBodyUpdate(
100 *axleDescription, *rigidBodyParams,
101 suspensionForces, tireForces, antiRollTorque,
102 dt, context.gravity,
103 *rigidBodyState);
104
105 return true;
106 }
107};
108
109#if !PX_DOXYGEN
110} // namespace vehicle2
111} // namespace physx
112#endif
113
Definition base.h:1940
Definition PxVehicleComponent.h:45
Forward integrate the momentum and pose of the vehicle's rigid body after applying forces and torques...
Definition PxVehicleRigidBodyComponents.h:53
virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
Update function for a vehicle component.
Definition PxVehicleRigidBodyComponents.h:84
virtual void getDataForRigidBodyComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyParams *&rigidBodyParams, PxVehicleArrayData< const PxVehicleSuspensionForce > &suspensionForces, PxVehicleArrayData< const PxVehicleTireForce > &tireForces, const PxVehicleAntiRollTorque *&antiRollTorque, PxVehicleRigidBodyState *&rigidBodyState)=0
Retrieve pointers to the parameter and state data required to update the dynamic state of a rigid bod...
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
The anti-roll torque of all anti-roll bars accumulates in a single torque to apply to the vehicle's r...
Definition PxVehicleSuspensionStates.h:168
Helper struct to pass array type data to vehice components and functions.
Definition PxVehicleParams.h:249
Definition PxVehicleParams.h:53
The properties of the rigid body.
Definition PxVehicleRigidBodyParams.h:50
Definition PxVehicleRigidBodyStates.h:47
Definition PxVehicleParams.h:672