29#ifndef PX_CONTACT_MODIFY_CALLBACK_H
30#define PX_CONTACT_MODIFY_CALLBACK_H
35#include "PxPhysXConfig.h"
38#include "foundation/PxTransform.h"
171 return PXC_CONTACT_NO_FACE_INDEX;
292 return patch->mMassModification.mInvMassScale0;
304 return patch->mMassModification.mInvMassScale1;
316 return patch->mMassModification.mInvInertiaScale0;
328 return patch->mMassModification.mInvInertiaScale1;
341 patch->mMassModification.mInvMassScale0 = scale;
355 patch->mMassModification.mInvMassScale1 = scale;
369 patch->mMassModification.mInvInertiaScale0 = scale;
383 patch->mMassModification.mInvInertiaScale1 = scale;
PxRigidActor represents a base class shared between dynamic and static rigid bodies in the physics SD...
Definition PxRigidActor.h:53
Abstract class for collision shapes.
Definition PxShape.h:146
3 Element vector class.
Definition PxVec3.h:50
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39