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| SweepBoxMeshHitCallback (CallbackMode::Enum mode_, const PxMat34Padded &meshToBox, PxReal distance, bool bothTriangleSidesCollide, const Box &box, const PxVec3 &localMotion, const PxVec3 &localDir, const PxVec3 &unitDir, const PxHitFlags &hitFlags, const PxReal inflation, bool flipNormal, float distCoef) |
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| virtual PxAgain | processHit (const PxGeomRaycastHit &meshHit, const PxVec3 &lp0, const PxVec3 &lp1, const PxVec3 &lp2, PxReal &shrinkMaxT, const PxU32 *) |
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bool | finalizeHit (PxGeomSweepHit &sweepHit, const PxTriangleMeshGeometry &triMeshGeom, const PxTransform &pose, const PxTransform &boxTransform, const PxVec3 &localDir, bool meshBothSides, bool isDoubleSided) const |
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| SweepShapeMeshHitCallback (CallbackMode::Enum mode, const PxHitFlags &hitFlags, bool flipNormal, float distCoef) |
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void | operator= (const SweepShapeMeshHitCallback &) |
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| MeshHitCallback (CallbackMode::Enum aMode) |
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PX_FORCE_INLINE bool | inAnyMode () const |
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PX_FORCE_INLINE bool | inClosestMode () const |
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PX_FORCE_INLINE bool | inMultipleMode () const |
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◆ processHit()
The documentation for this struct was generated from the following files:
- RavEngine/deps/physx/physx/source/geomutils/src/mesh/GuSweepMesh.h
- RavEngine/deps/physx/physx/source/geomutils/src/mesh/GuSweepsMesh.cpp