| finalizeHit(PxGeomSweepHit &sweepHit, const PxTriangleMeshGeometry &triMeshGeom, const PxTransform &pose, const PxTransform &boxTransform, const PxVec3 &localDir, bool meshBothSides, bool isDoubleSided) const (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mBothTriangleSidesCollide (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mBox (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mDist (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mDist0 (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mDistCoeff (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mDistV (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mFlipNormal (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mHitFlags (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mHitTriangle (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mInflation (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mInitialOverlap (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mLocalDir (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mLocalMotionV (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mMeshToBox (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mMinClosestA (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mMinNormal (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mMinTriangleIndex (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mOneOverDir (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| mStatus (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| mWorldUnitDir (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| operator=(const SweepShapeMeshHitCallback &) (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | inline |
| processHit(const PxGeomRaycastHit &meshHit, const PxVec3 &lp0, const PxVec3 &lp1, const PxVec3 &lp2, PxReal &shrinkMaxT, const PxU32 *) (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | virtual |
| SweepBoxMeshHitCallback(CallbackMode::Enum mode_, const PxMat34Padded &meshToBox, PxReal distance, bool bothTriangleSidesCollide, const Box &box, const PxVec3 &localMotion, const PxVec3 &localDir, const PxVec3 &unitDir, const PxHitFlags &hitFlags, const PxReal inflation, bool flipNormal, float distCoef) (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | |
| SweepShapeMeshHitCallback(CallbackMode::Enum mode, const PxHitFlags &hitFlags, bool flipNormal, float distCoef) (defined in physx::Gu::SweepShapeMeshHitCallback) | physx::Gu::SweepShapeMeshHitCallback | |
| ~SweepBoxMeshHitCallback() (defined in physx::Gu::SweepBoxMeshHitCallback) | physx::Gu::SweepBoxMeshHitCallback | inlinevirtual |