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physx::Sq::CompoundTreePool Class Reference

Public Member Functions

 CompoundTreePool (PxU64 contextID)
 
void preallocate (PxU32 newCapacity)
 
Gu::PoolIndex addCompound (Gu::PrunerHandle *results, const Gu::BVH &bvh, const PxBounds3 &compoundBounds, const PxTransform &transform, bool isDynamic, const Gu::PrunerPayload *data, const PxTransform *transforms)
 
Gu::PoolIndex removeCompound (Gu::PoolIndex index, Gu::PrunerPayloadRemovalCallback *removalCallback)
 
void shiftOrigin (const PxVec3 &shift)
 
PX_FORCE_INLINE const Gu::AABBTreeBounds & getCurrentAABBTreeBounds () const
 
PX_FORCE_INLINE const PxBounds3 * getCurrentCompoundBounds () const
 
PX_FORCE_INLINE PxBounds3 * getCurrentCompoundBounds ()
 
PX_FORCE_INLINE const CompoundTree * getCompoundTrees () const
 
PX_FORCE_INLINE CompoundTree * getCompoundTrees ()
 
PX_FORCE_INLINE PxU32 getNbObjects () const
 

The documentation for this class was generated from the following files: