RavEngine
Loading...
Searching...
No Matches
SqCompoundPruningPool.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
4// * Redistributions of source code must retain the above copyright
5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
17// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SQ_COMPOUND_PRUNING_POOL_H
30#define SQ_COMPOUND_PRUNING_POOL_H
31
32#include "SqPruner.h"
33#include "foundation/PxArray.h"
34#include "GuPrunerMergeData.h"
35#include "GuIncrementalAABBTree.h"
36#include "GuAABBTreeBounds.h"
37
38namespace physx
39{
40namespace Gu
41{
42 class PruningPool;
43}
44
45namespace Sq
46{
47
49
50 typedef PxArray<Gu::IncrementalAABBTreeNode*> UpdateMap;
51
53
55 {
56 public:
57 void updateObjectAfterManualBoundsUpdates(Gu::PrunerHandle handle);
58 void removeObject(Gu::PrunerHandle handle, Gu::PrunerPayloadRemovalCallback* removalCallback);
59 bool addObject(Gu::PrunerHandle& result, const PxBounds3& bounds, const Gu::PrunerPayload& data, const PxTransform& transform);
60
61 private:
62 void updateMapping(const Gu::PoolIndex poolIndex, Gu::IncrementalAABBTreeNode* node, const Gu::NodeList& changedLeaves);
63
64 public:
66 Gu::PruningPool* mPruningPool;
67 UpdateMap* mUpdateMap;
68 PxTransform mGlobalPose;
70 };
71
73
75 {
76 public:
77 CompoundTreePool(PxU64 contextID);
79
80 void preallocate(PxU32 newCapacity);
81
82 Gu::PoolIndex addCompound(Gu::PrunerHandle* results, const Gu::BVH& bvh, const PxBounds3& compoundBounds, const PxTransform& transform, bool isDynamic, const Gu::PrunerPayload* data, const PxTransform* transforms);
83 Gu::PoolIndex removeCompound(Gu::PoolIndex index, Gu::PrunerPayloadRemovalCallback* removalCallback);
84
85 void shiftOrigin(const PxVec3& shift);
86
87 PX_FORCE_INLINE const Gu::AABBTreeBounds& getCurrentAABBTreeBounds() const { return mCompoundBounds; }
88 PX_FORCE_INLINE const PxBounds3* getCurrentCompoundBounds() const { return mCompoundBounds.getBounds(); }
89 PX_FORCE_INLINE PxBounds3* getCurrentCompoundBounds() { return mCompoundBounds.getBounds(); }
90
91 PX_FORCE_INLINE const CompoundTree* getCompoundTrees() const { return mCompoundTrees; }
92 PX_FORCE_INLINE CompoundTree* getCompoundTrees() { return mCompoundTrees; }
93
94 PX_FORCE_INLINE PxU32 getNbObjects() const { return mNbObjects; }
95
96 private:
97 bool resize(PxU32 newCapacity);
98
99 PxU32 mNbObjects;
100 PxU32 mMaxNbObjects;
101
103 Gu::AABBTreeBounds mCompoundBounds;
104 CompoundTree* mCompoundTrees;
105
106 PxU64 mContextID;
107 };
108
109}
110}
111
112#endif
Definition GuAABBTreeBounds.h:39
Represents a BVH.
Definition GuBVH.h:93
Definition GuIncrementalAABBTree.h:68
Definition GuIncrementalAABBTree.h:131
Definition GuPruningPool.h:55
Class representing 3D range or axis aligned bounding box.
Definition PxBounds3.h:58
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
3 Element vector class.
Definition PxVec3.h:50
Definition SqCompoundPruningPool.h:75
Definition SqCompoundPruningPool.h:55
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
Definition GuPrunerPayload.h:63
Definition GuPrunerPayload.h:43