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physx::PxShapeExt Class Reference

utility functions for use with PxShape More...

#include <PxShapeExt.h>

Static Public Member Functions

static PX_INLINE PxTransform getGlobalPose (const PxShape &shape, const PxRigidActor &actor)
 Retrieves the world space pose of the shape.
 
static PX_INLINE PxU32 raycast (const PxShape &shape, const PxRigidActor &actor, const PxVec3 &rayOrigin, const PxVec3 &rayDir, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *rayHits)
 Raycast test against the shape.
 
static PX_INLINE bool overlap (const PxShape &shape, const PxRigidActor &actor, const PxGeometry &otherGeom, const PxTransform &otherGeomPose)
 Test overlap between the shape and a geometry object.
 
static PX_INLINE bool sweep (const PxShape &shape, const PxRigidActor &actor, const PxVec3 &unitDir, const PxReal distance, const PxGeometry &otherGeom, const PxTransform &otherGeomPose, PxSweepHit &sweepHit, PxHitFlags hitFlags)
 Sweep a geometry object against the shape.
 
static PX_INLINE PxBounds3 getWorldBounds (const PxShape &shape, const PxRigidActor &actor, float inflation=1.01f)
 Retrieves the axis aligned bounding box enclosing the shape.
 

Detailed Description

utility functions for use with PxShape

See also
PxShape

Member Function Documentation

◆ getGlobalPose()

static PX_INLINE PxTransform physx::PxShapeExt::getGlobalPose ( const PxShape &  shape,
const PxRigidActor &  actor 
)
inlinestatic

Retrieves the world space pose of the shape.

Parameters
[in]shapeThe shape for which to get the global pose.
[in]actorThe actor to which the shape is attached
Returns
Global pose of shape.

◆ getWorldBounds()

static PX_INLINE PxBounds3 physx::PxShapeExt::getWorldBounds ( const PxShape &  shape,
const PxRigidActor &  actor,
float  inflation = 1.01f 
)
inlinestatic

Retrieves the axis aligned bounding box enclosing the shape.

Returns
The shape's bounding box.
Parameters
[in]shapethe shape
[in]actorthe actor to which the shape is attached
[in]inflationScale factor for computed world bounds. Box extents are multiplied by this value.
See also
PxBounds3

◆ overlap()

static PX_INLINE bool physx::PxShapeExt::overlap ( const PxShape &  shape,
const PxRigidActor &  actor,
const PxGeometry &  otherGeom,
const PxTransform &  otherGeomPose 
)
inlinestatic

Test overlap between the shape and a geometry object.

Parameters
[in]shapethe shape
[in]actorthe actor to which the shape is attached
[in]otherGeomThe other geometry object to test overlap with
[in]otherGeomPosePose of the other geometry object
Returns
True if the shape overlaps the geometry object
See also
PxGeometry PxTransform

◆ raycast()

static PX_INLINE PxU32 physx::PxShapeExt::raycast ( const PxShape &  shape,
const PxRigidActor &  actor,
const PxVec3 &  rayOrigin,
const PxVec3 &  rayDir,
PxReal  maxDist,
PxHitFlags  hitFlags,
PxU32  maxHits,
PxRaycastHit *  rayHits 
)
inlinestatic

Raycast test against the shape.

Parameters
[in]shapethe shape
[in]actorthe actor to which the shape is attached
[in]rayOriginThe origin of the ray to test the geometry object against
[in]rayDirThe direction of the ray to test the geometry object against
[in]maxDistMaximum ray length
[in]hitFlagsSpecify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags
[in]maxHitsmax number of returned hits = size of 'rayHits' buffer
[out]rayHitsRaycast hits information
Returns
Number of hits between the ray and the shape
See also
PxRaycastHit PxTransform

◆ sweep()

static PX_INLINE bool physx::PxShapeExt::sweep ( const PxShape &  shape,
const PxRigidActor &  actor,
const PxVec3 &  unitDir,
const PxReal  distance,
const PxGeometry &  otherGeom,
const PxTransform &  otherGeomPose,
PxSweepHit &  sweepHit,
PxHitFlags  hitFlags 
)
inlinestatic

Sweep a geometry object against the shape.

Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types.

Parameters
[in]shapethe shape
[in]actorthe actor to which the shape is attached
[in]unitDirNormalized direction along which the geometry object should be swept.
[in]distanceSweep distance. Needs to be larger than 0.
[in]otherGeomThe geometry object to sweep against the shape
[in]otherGeomPosePose of the geometry object
[out]sweepHitThe sweep hit information. Only valid if this method returns true.
[in]hitFlagsSpecify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags
Returns
True if the swept geometry object hits the shape
See also
PxGeometry PxTransform PxSweepHit

The documentation for this class was generated from the following file: