utility functions for use with PxShape
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#include <PxShapeExt.h>
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| static PX_INLINE PxTransform | getGlobalPose (const PxShape &shape, const PxRigidActor &actor) |
| | Retrieves the world space pose of the shape.
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| static PX_INLINE PxU32 | raycast (const PxShape &shape, const PxRigidActor &actor, const PxVec3 &rayOrigin, const PxVec3 &rayDir, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *rayHits) |
| | Raycast test against the shape.
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| static PX_INLINE bool | overlap (const PxShape &shape, const PxRigidActor &actor, const PxGeometry &otherGeom, const PxTransform &otherGeomPose) |
| | Test overlap between the shape and a geometry object.
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| static PX_INLINE bool | sweep (const PxShape &shape, const PxRigidActor &actor, const PxVec3 &unitDir, const PxReal distance, const PxGeometry &otherGeom, const PxTransform &otherGeomPose, PxSweepHit &sweepHit, PxHitFlags hitFlags) |
| | Sweep a geometry object against the shape.
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| static PX_INLINE PxBounds3 | getWorldBounds (const PxShape &shape, const PxRigidActor &actor, float inflation=1.01f) |
| | Retrieves the axis aligned bounding box enclosing the shape.
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utility functions for use with PxShape
- See also
- PxShape
◆ getGlobalPose()
Retrieves the world space pose of the shape.
- Parameters
-
| [in] | shape | The shape for which to get the global pose. |
| [in] | actor | The actor to which the shape is attached |
- Returns
- Global pose of shape.
◆ getWorldBounds()
Retrieves the axis aligned bounding box enclosing the shape.
- Returns
- The shape's bounding box.
- Parameters
-
| [in] | shape | the shape |
| [in] | actor | the actor to which the shape is attached |
| [in] | inflation | Scale factor for computed world bounds. Box extents are multiplied by this value. |
- See also
- PxBounds3
◆ overlap()
Test overlap between the shape and a geometry object.
- Parameters
-
| [in] | shape | the shape |
| [in] | actor | the actor to which the shape is attached |
| [in] | otherGeom | The other geometry object to test overlap with |
| [in] | otherGeomPose | Pose of the other geometry object |
- Returns
- True if the shape overlaps the geometry object
- See also
- PxGeometry PxTransform
◆ raycast()
Raycast test against the shape.
- Parameters
-
| [in] | shape | the shape |
| [in] | actor | the actor to which the shape is attached |
| [in] | rayOrigin | The origin of the ray to test the geometry object against |
| [in] | rayDir | The direction of the ray to test the geometry object against |
| [in] | maxDist | Maximum ray length |
| [in] | hitFlags | Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags |
| [in] | maxHits | max number of returned hits = size of 'rayHits' buffer |
| [out] | rayHits | Raycast hits information |
- Returns
- Number of hits between the ray and the shape
- See also
- PxRaycastHit PxTransform
◆ sweep()
Sweep a geometry object against the shape.
Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types.
- Parameters
-
| [in] | shape | the shape |
| [in] | actor | the actor to which the shape is attached |
| [in] | unitDir | Normalized direction along which the geometry object should be swept. |
| [in] | distance | Sweep distance. Needs to be larger than 0. |
| [in] | otherGeom | The geometry object to sweep against the shape |
| [in] | otherGeomPose | Pose of the geometry object |
| [out] | sweepHit | The sweep hit information. Only valid if this method returns true. |
| [in] | hitFlags | Specify which properties per hit should be computed and written to result hit array. Combination of #PxHitFlag flags |
- Returns
- True if the swept geometry object hits the shape
- See also
- PxGeometry PxTransform PxSweepHit
The documentation for this class was generated from the following file: