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| InertiaTensorComputer (bool initTozero=true) |
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| InertiaTensorComputer (const PxMat33 &inertia, const PxVec3 &com, PxReal mass) |
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PX_INLINE void | zero () |
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PX_INLINE void | setDiagonal (PxReal mass, const PxVec3 &diagonal) |
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PX_INLINE void | rotate (const PxMat33 &rot) |
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void | translate (const PxVec3 &t) |
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PX_INLINE void | transform (const PxTransform &transform) |
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PX_INLINE void | scaleDensity (PxReal densityScale) |
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PX_INLINE void | add (const InertiaTensorComputer &it) |
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PX_INLINE void | center () |
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void | setBox (const PxVec3 &halfWidths) |
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PX_INLINE void | setBox (const PxVec3 &halfWidths, const PxTransform *pose) |
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void | setSphere (PxReal radius) |
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PX_INLINE void | setSphere (PxReal radius, const PxTransform *pose) |
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void | setCylinder (int dir, PxReal r, PxReal l) |
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PX_INLINE void | setCylinder (int dir, PxReal r, PxReal l, const PxTransform *pose) |
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void | setCapsule (int dir, PxReal r, PxReal l) |
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PX_INLINE void | setCapsule (int dir, PxReal r, PxReal l, const PxTransform *pose) |
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void | setEllipsoid (PxReal rx, PxReal ry, PxReal rz) |
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PX_INLINE void | setEllipsoid (PxReal rx, PxReal ry, PxReal rz, const PxTransform *pose) |
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PX_INLINE PxVec3 | getCenterOfMass () const |
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PX_INLINE PxReal | getMass () const |
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PX_INLINE PxMat33 | getInertia () const |
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The documentation for this class was generated from the following file: