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ScStaticCore.h
1// Redistribution and use in source and binary forms, with or without
2// modification, are permitted provided that the following conditions
3// are met:
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5// notice, this list of conditions and the following disclaimer.
6// * Redistributions in binary form must reproduce the above copyright
7// notice, this list of conditions and the following disclaimer in the
8// documentation and/or other materials provided with the distribution.
9// * Neither the name of NVIDIA CORPORATION nor the names of its
10// contributors may be used to endorse or promote products derived
11// from this software without specific prior written permission.
12//
13// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
14// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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23// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24//
25// Copyright (c) 2008-2022 NVIDIA Corporation. All rights reserved.
26// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
27// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
28
29#ifndef SC_STATIC_CORE_H
30#define SC_STATIC_CORE_H
31
32#include "ScRigidCore.h"
33#include "PxvDynamics.h"
34
35namespace physx
36{
37namespace Sc
38{
39
40 class StaticSim;
41
42 class StaticCore: public RigidCore
43 {
44 //= ATTENTION! =====================================================================================
45 // Changing the data layout of this class breaks the binary serialization format. See comments for
46 // PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
47 // function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
48 // accordingly.
49 //==================================================================================================
50 public:
52 {
53 mCore.body2World = actor2World;
54 mCore.mFlags = PxRigidBodyFlags();
55 }
56
57 PX_FORCE_INLINE const PxTransform& getActor2World() const { return mCore.body2World; }
58 void setActor2World(const PxTransform& actor2World);
59
60 PX_FORCE_INLINE PxsRigidCore& getCore() { return mCore; }
61 static PX_FORCE_INLINE size_t getCoreOffset() { return PX_OFFSET_OF_RT(StaticCore, mCore);}
62
63 StaticCore(const PxEMPTY) : RigidCore(PxEmpty), mCore(PxEmpty) {}
64 static void getBinaryMetaData(PxOutputStream& stream);
65
66 StaticSim* getSim() const;
67
68 PX_FORCE_INLINE void onOriginShift(const PxVec3& shift) { mCore.body2World.p -= shift; }
69
70 private:
71 PxsRigidCore mCore;
72 };
73
74} // namespace Sc
75
76}
77
78#endif
Output stream class for I/O.
Definition PxIO.h:114
class representing a rigid euclidean transform as a quaternion and a vector
Definition PxTransform.h:49
3 Element vector class.
Definition PxVec3.h:50
Definition ScRigidCore.h:61
Definition ScStaticCore.h:43
Definition ScStaticSim.h:40
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxFlags< PxRigidBodyFlag::Enum, PxU16 > PxRigidBodyFlags
collection of set bits defined in PxRigidBodyFlag.
Definition PxRigidBody.h:189
PxEMPTY
Definition Px.h:87
@ eRIGID_STATIC
A static rigid body.
Definition PxActor.h:126
Definition PxvDynamics.h:48