29#ifndef SC_STATIC_CORE_H
30#define SC_STATIC_CORE_H
32#include "ScRigidCore.h"
53 mCore.body2World = actor2World;
58 void setActor2World(
const PxTransform& actor2World);
Output stream class for I/O.
Definition PxIO.h:114
3 Element vector class.
Definition PxVec3.h:50
Definition ScRigidCore.h:61
Definition ScStaticCore.h:43
Definition ScStaticSim.h:40
#define PX_FORCE_INLINE
Definition PxPreprocessor.h:335
Sorts an array of objects in ascending order, assuming that the predicate implements the < operator:
Definition PxBoxController.h:39
PxFlags< PxRigidBodyFlag::Enum, PxU16 > PxRigidBodyFlags
collection of set bits defined in PxRigidBodyFlag.
Definition PxRigidBody.h:189
PxEMPTY
Definition Px.h:87
@ eRIGID_STATIC
A static rigid body.
Definition PxActor.h:126
Definition PxvDynamics.h:48