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RavEngine
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#include "foundation/PxVec3.h"#include "foundation/PxQuat.h"#include "foundation/PxTransform.h"#include "foundation/PxSimpleTypes.h"#include "foundation/PxIntrinsics.h"#include "PxRigidDynamic.h"Go to the source code of this file.
Classes | |
| struct | physx::PxsRigidCore |
| struct | physx::PxsBodyCore |
Namespaces | |
| namespace | physx |
| Sorts an array of objects in ascending order, assuming that the predicate implements the < operator: | |
Macros | |
| #define | PXV_CONTACT_REPORT_DISABLED PX_MAX_F32 |
Functions | |
| physx::PX_COMPILE_TIME_ASSERT (sizeof(PxsRigidCore)==32) | |
| physx::PX_COMPILE_TIME_ASSERT (sizeof(PxsBodyCore)==160) | |
Dynamics interface.